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Should TTW Require NVSE

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Blade
Posts: 14
Joined: Tue Sep 18, 2012 2:24 pm

Gribbleshnibit8 wrote:

Post by Blade » Fri Mar 15, 2013 9:31 am

[quote=Gribbleshnibit8]


Because it's impolite. ianpatt and behippo own the site, they pay for the bandwidth etc. When a person downloads the file it's a few requests, but a program could make hundreds of requests a second. Also, ian has said that there is no listed version hosted on the silverlock sites. No particular reason except that there's been no need to ever access them via program, so he never did.


I say either have the user download it and tell the installer where the file is, or tell them to install it themselves. It's probably one of the easiest things to install anyway, and the site has the full instructions.


[/quote]


It depends on how it is implemented. The installer could check if a version of NVSE is installed already, if it is, prompt the user if they want to check if it is up to date or not, if not inform the user they will need it and offer to install it for them. No more requests than if the user had to do it manually. Hardly likely to drive hundreds of requests at the site a second unless hundreds of people were going to check the site anyway, having been told they would have to.


Alternatively, just bundle NVSE, the website specifically says that is allowable for large mods that provide their own installers:


"If you are making a large mod with an installer, inclusion of a specific version of NVSE is OK, but please check the file versions of the NVSE files before overwriting them, and only replace earlier versions."


I know the install is "easy", but don't underestimate how good people are at failing "easy" tasks and then creating a support burden asking questions why it doesn't work for them.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Blade wrote:

Post by TJ » Fri Mar 15, 2013 10:14 am

[quote=Blade]


I know the install is "easy", but don't underestimate how good people are at failing "easy" tasks and then creating a support burden asking questions why it doesn't work for them.


[/quote]


"People" that "fail" the "install" should ask for help from a competent adult. There's only so much TTW can do for you before the tagline becomes "We'll come to your house and play it for you too!" If you can install TTW you can surely install NVSE.




What this guy said. Seriously. If you can't  manage this you probably shouldn't be modding Fallout.


[quote=Fruckert]


I have enough faith in the community to expect them to understand the instructions "Download this zip, take all the files in it, and then put them into your New Vegas installation folder."


[/quote]


 


My project Dash is on Kickstarter!



Blade
Posts: 14
Joined: Tue Sep 18, 2012 2:24 pm

Just because it is easy to do

Post by Blade » Fri Mar 15, 2013 11:51 am

Just because it is easy to do manually doesn't mean you shouldn't automate it if its required and fairly easy to automate though. Its easy to wash dishes and clothes, but I don't do that manually if I can help it. I get not bundling NVSE when the mod is a collection of files you are told to bundle off into a folder somewhere, but when so much of the install is already automated, why the hate for automating something that is being considered as a requirement? IMO installing mods for any game should strive to be as close as possible to installing a developer provided patch, the end users shouldn't be expected to know much if anything about how it all works. I'd even go so far as to advocate the installer setting the load order for all the esm's too, but that is getting of topic.



Trm8r
Posts: 142
Joined: Sat Sep 22, 2012 12:49 pm

I don't see any good reasons

Post by Trm8r » Fri Mar 15, 2013 3:09 pm

I don't see any good reasons to not require NVSE. I read several gaming forums and there are always several people who have trouble installing programs. I think what is needed is a Pdf on general file management.


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Blade, do you know any

Post by JaxFirehart » Fri Mar 15, 2013 4:57 pm

Blade, do you know any programming? If so what languages?



Redisopel
Posts: 68
Joined: Thu Oct 18, 2012 1:33 pm

Just did it, took longer to

Post by Redisopel » Sat Mar 16, 2013 5:05 pm

Just did it, took longer to find it, download it and open it, then to apply it. I also use 4GB enabler so for the people NOT using NVSE you have no idea what your missing out on. Simply, Vanilla= plain burger, no cheese, no pickles, nothing just patty and bun, NVSE + 4GB= the works burger, Double whopper w/cheese, Big Mac, done your way, and you don't have to add mods if you don't want to. The 4 GB enabler alone is worth it!!! Loads 2-3 times better and gives better performance. Easiest way to find/get to the fallout new vegas folder is the search tool that windows has. A short video and tah-dha you've learned! YOU TUBE! http://www.youtube.com/watch?v=I-3c1a9cLL8 GophersVids


If this were the Geck, well I can't find to much on that that and or have the time play around that much. That's why I respect the Mod authors and creators and It should be their choice not ours. Also we should be happy the team took the time to do ALL OF THIS! Been fallowing since the beginning and for me couldn't help because I don't know what I'm doing half the time. Just be in the way more than helping really.



Blade
Posts: 14
Joined: Tue Sep 18, 2012 2:24 pm

Jax, I know a bit of Java and

Post by Blade » Sat Mar 16, 2013 5:58 pm

Jax, I know a bit of Java and python and could probably hack something together in C or C++ but I'm only just past the basics with them same with C# if only because it has similar syntax.


Niyu, I already have NVSE installed, I don't really care about it for myself I know what I'm doing. I'm just suggesting that if its a requirement it would be nice for the unwashed masses to not have to worry about gathering the various dependencies together beyond "Install FO3, install NV, run TTW installer". I could write a small script to grab NVSE and install it, but users having to find and run that isn't any better than having to do it manually, it would really need to be an option in the installer to have any point. For the record I am immensely impressed with the research and effort that has gone into TTW and grateful the team has continued it as they have. I'm only sorry I don't have more time to actually contribute to development, I hardly have time to fit an hour or two of gaming a week in these days.



Mailamea
Posts: 9
Joined: Thu Nov 01, 2012 11:38 am

We need NVSE :)

Post by Mailamea » Thu Apr 04, 2013 8:30 am

We need NVSE :)


on making compatibility with fo3 mods that use FOSE will require converting it to use NVSE though.



BrunoWars
Posts: 33
Joined: Thu Apr 04, 2013 7:25 pm

It has quite a lot of

Post by BrunoWars » Thu Apr 04, 2013 8:02 pm

It has quite a lot of advantages. It makes developing ttw easier, and also it will make it easier for peole who want to mod ttw (so it doesnt has to be second requirment, if you know what I mean)


it would make things easier so I say YES!!!!



CraigTBoone
Posts: 63
Joined: Thu Jan 24, 2013 12:41 am

I vote yes. But don't do

Post by CraigTBoone » Sun Jun 30, 2013 8:31 pm

I vote yes. But don't do anything the original Fallout 3 didn't. That thing you were talking about with the ammo, I don't remember it doing that in the original Fallout 3 game. Maybe do that if they're on hardcore mode?


Wouldn't mind NVSE as long as it doesn't make the game even more unstable.


This is seeming less and less like a patch solution and more like a warez distro fix.

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