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Alternative Skilled Trait doesn't work properly

General help and troubleshooting.
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Panzermann11
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Alternative Skilled Trait doesn't work properly

Post by Panzermann11 » Sun Apr 24, 2022 2:18 pm

For some reason, Alternative Skilled Trait doesn't properly work with TTW, but I haven't tested this in vanilla.

The iLevelsPerPerk game setting which this mod makes use of, which is used to determine how many levels are required before you gain a perk doesn't seem to work properly because when iLevelsPerPerk is set to something other than 2, you would still gain a perk every 2 levels.

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RoyBatty
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Re: Alternative Skilled Trait doesn't work properly

Post by RoyBatty » Sun Apr 24, 2022 9:31 pm

Yeah we script that depending on if you are in hardcore or normal mode. I've already added a global so people can change it easily in 3.3.1
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Re: Alternative Skilled Trait doesn't work properly

Post by Panzermann11 » Thu May 05, 2022 11:08 am

RoyBatty wrote:
Sun Apr 24, 2022 9:31 pm
Yeah we script that depending on if you are in hardcore or normal mode. I've already added a global so people can change it easily in 3.3.1
That's neat, I've updated the mod to make the perk increase the perk level requirement to 3 whenever you're in hardcore mode, since in TTW you only need to level up once to get a perk in regular mode.

However, I've got another problem. I have the Skilled trait, and it seems the perk level requirement resets to 2 whenever I save the game, quit the game, boot up the game again, and load the save. I had to type the following in console everytime I reset the game:

Code: Select all

set ttwhardcorelevelsperperk to 3
setnumericgamesetting ilevelsperperk ttwhardcorelevelsperperk

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Re: Alternative Skilled Trait doesn't work properly

Post by RoyBatty » Fri May 06, 2022 4:27 am

I changed it to a global you can override.
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Re: Alternative Skilled Trait doesn't work properly

Post by Panzermann11 » Sun May 08, 2022 9:19 am

RoyBatty wrote:
Fri May 06, 2022 4:27 am
I changed it to a global you can override.
Yes, I know, but why does the global reset to 2 whenever I restart the game?

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Re: Alternative Skilled Trait doesn't work properly

Post by RoyBatty » Sun May 08, 2022 8:21 pm

reload or restart?

You're never supposed to exit to main menu and start or load a game, the game is notoriously buggy when you do that. In OBSE they even made the game exit entirely if you exited to main menu because of that.
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Re: Alternative Skilled Trait doesn't work properly

Post by Panzermann11 » Mon May 09, 2022 6:56 am

RoyBatty wrote:
Sun May 08, 2022 8:21 pm
reload or restart?

You're never supposed to exit to main menu and start or load a game, the game is notoriously buggy when you do that. In OBSE they even made the game exit entirely if you exited to main menu because of that.
Restart, as in exiting the game to Windows, booting the game up and continuing where you left off.

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Re: Alternative Skilled Trait doesn't work properly

Post by RoyBatty » Tue May 10, 2022 9:52 pm

Because it's a constant, you need a script to set it everytime game restarts in GetGameRestarted block.
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Re: Alternative Skilled Trait doesn't work properly

Post by Bullfrog » Tue Jun 14, 2022 12:09 pm

You are aware that this TTW functionality breaks the "iLevelsPerPerk" feature of Stewie's Tweaks?
I was about to create a bug report on Stewie's page, when I noticed that TTW 3.3.1 is resetting this parameter all the time.

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Re: Alternative Skilled Trait doesn't work properly

Post by RoyBatty » Wed Jun 22, 2022 8:57 am

We're not reponsible for other peoples mods.

As I explained above, it's easy enough to make an esp to override the global.
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