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Why does OneTweak ruin performance?

General discussion of Tale of Two Wastelands
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XanthosGambit
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Re: Why does OneTweak ruin performance?

Post by XanthosGambit » Sat Jul 02, 2022 9:25 pm

Bullfrog wrote:
Sat Jul 02, 2022 9:12 pm
I'm using DXVK 1.10.1 and framerate is always at vsync level (60fps), including Megaton.

Do you have mods in place that replace object models? If there are broken models, these can cause drastic slowdowns of the game. For example the mod Micro Clutter had a bug with the carrot model, that could cause the game to freeze, because of collision issues.
I don't think I do, but here's my mod list just in case.

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XanthosGambit
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Re: Why does OneTweak ruin performance?

Post by XanthosGambit » Tue Jul 05, 2022 4:44 am

XanthosGambit wrote:
Sat Jul 02, 2022 9:25 pm
Bullfrog wrote:
Sat Jul 02, 2022 9:12 pm
I'm using DXVK 1.10.1 and framerate is always at vsync level (60fps), including Megaton.

Do you have mods in place that replace object models? If there are broken models, these can cause drastic slowdowns of the game. For example the mod Micro Clutter had a bug with the carrot model, that could cause the game to freeze, because of collision issues.
I don't think I do, but here's my mod list just in case.
Well, I gave up trying to make DXVK play nice. I decided that not being able to alt-tab is an acceptable trade off for not crashing from lack of RAM.

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