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Should TTW start in Vault 101 only?

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chucksteel
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I can't say this enough! And

Post by chucksteel » Fri Feb 22, 2013 12:34 am

I can't say this enough! And No one seems to hear me! We have only closed off the choice to an NV Start because we are testing the DC side of TTW! Once we get out of Alpha we will open the NV start back up! If you can't wait for that I'm sorry but, we need to work in one direction at a time to cut down on conflicting bug reports. 



Trm8r
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Chucksteel, I sorry if my

Post by Trm8r » Fri Feb 22, 2013 12:39 am

Chucksteel, I sorry if my post was seen as complaining. I would like to apologize. I was trying to emphasize how much I like this mod, that it's worth a little effort on my part.



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chucksteel
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just get a little frustrated

Post by chucksteel » Fri Feb 22, 2013 1:11 am

just get a little frustrated we know people want a FNV start, they want to use Alt start mods! We are headding in that direction but, if we don't do one thing at a time then things will mess up and, people will complain that this or that doesn't work. 


Edit: Likely when we start working on the NV side we will close off the FO3 start for a time. Betting we will have people bitching that they can't start in Vault 101. 



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rbroab
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Hey, sorry Chuck. I knew you

Post by rbroab » Fri Feb 22, 2013 1:30 am

Hey, sorry Chuck. I knew you guys are powering through the capital wasteland, didn't know a NV start was incorporated. I thought it was still an open topic. My bad!


I'm not alright, I'm an equal amount of left.

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chucksteel
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It is still an open topic! we

Post by chucksteel » Fri Feb 22, 2013 2:11 am

It is still an open topic! we have only cut off the NV start to bug test the DC start. Once we have all that sorted out we will reopen the NV start and move forward. We need to do one thing at a time to cut down on redundant bug reports.



walrus2517
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Throwing in my two cents...

Post by walrus2517 » Wed Feb 27, 2013 7:41 pm

Throwing in my two cents...


I prefer the V101 start for the same immersion reasons others do. Combining the two stories is just much simpler this way. I know a lot of folks are sick of the V101 start and want to skip it, but in my opinion, it really isn't that big of a deal. You can complete it and be out the door in less than 15 minutes, which considering how many hours you will spend on that character, shouldn't be too much of a problem.


I think Dandys put it best. Is the primary intent of TTW to combine the two stories into a single game or simply combine the two games and let the player work out the details? I'd prefer to see the team focus on combining the two into a linear story then let people on the side work out an alt-start mod for an NV start.


I'll preface my next opinion by stating I haven't played TTW in a long time so I'm not sure what the current situation is as far as traveling between the two regions. In other words, what I'm saying could be completely irrelevant given the current setup and/or intentions of the team. :) While I prefer limiting TTW to a V101 start, I would also prefer an option to travel to NV pretty much as soon as you leave the vault. Maybe something as simple as a recruiter in Megaton looking for couriers to head west, or some kind of encounter just outside the vault with a BoS or Enclave group heading west that offers you a ride (I'm not a lore expert so these may be ridiculous). 


tl;dr - I prefer a V101 start coupled with an easy option to head to NV as soon as you leave V101.



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Risewild
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At the moment you can get out

Post by Risewild » Wed Feb 27, 2013 9:51 pm

At the moment you can get out of the vault 101 and go straight to the train station (I have done it several times to test some things out), I am not saying its easy (depends on the route you take and what enemies you might find but it is doable) and you have to walk a bit, the train station is near Dukov's Place and the Anchorage War Memorial, but be warned cheeky every time I did went straight to the train station, I didn't really went straight, I stopped in Megaton to sell vault loot, because you need 500 caps to buy a train ticket wink.


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JaxFirehart
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At the moment you can run

Post by JaxFirehart » Wed Feb 27, 2013 10:40 pm

At the moment you can run straight from DC to the Train Station and head to NV. There is a ticket hidden in the train station so the first ride is free. You can start a new character and be in good springs in under an hour. The default will probably always be to start in V101, but we have an alt start mod that should be released in the next update (hopefully in the next couple weeks fingers crossed).



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chucksteel
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As of now the priority of the

Post by chucksteel » Thu Feb 28, 2013 3:01 am

As of now the priority of the team is to simply combine the games into one massive Fallout experience. We do have plans (Once the bugs are all sorted out) to do an optional add-on that fleshes out the story with stops in many different cities while the player travels to NV. 


You can go to NV as soon as you earn 500 caps, find Union station and buy a ticket. On your first trip you'll see a fade to black screen with an message that says "Nine Years later". You then see the NV Intro with you getting shot in the head. After that you wake up in Doc Mitchalls house and, start NV. Mostly as normal, we did remove some of the steps the player is allowed to change there name, hair but, not sex or stats. 


Two Ninjas! there everywhere! I'm getting scared! surprise



tizerist
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chucksteel wrote:

Post by tizerist » Thu Feb 28, 2013 3:22 pm

.



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