Also Lamplight trades can use some optimizations if you can spare the effort, @Roybatty.
Like, the two trading strange meat and buffout? It basically need you click on the dialog line to trade items for cave fungus, one at time. Clicking is not a problem (maaaaybe) because it can use the shortcut keyboard responding that line... The problem is the items being registered and report on the corner of screen, a 2 and a 1 ad infinitum (nearly). 80 piece of strangemeat? That's 40 line of reporting 2 meat withdrawn and 40 lines of 1 cave fungus transfer.
How to optimize? I think another nested dialog line to allow trading ALL the items (human flesh, strange meat, strange meat pie) for fungus. Or heck, just change the line into trading ALL approriate items.
That doesnt bug because we usually only trade that for fungus and not trade buffout. So we only need to fix that dialog for eclair and not for Lucy.
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More cooking recipe to use more CW items
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
- RoyBatty
- Gary
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- Location: Vault 108
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: More cooking recipe to use more CW items
A reminescent of Fallout 1/2
*Beef Jerky* 20 piece per batch, 0.1 lb per unit, minimum HP restore (say 1 per sec, 5s), minimum starvation restore, minimum H20 increase, +1AGI (because +strength buff from brahmin get changed by rad poisons)
Description: That twanging feel of a jerky on your tongue drive you wild
5 piece of brahmin meats (or 5 bighorner meats)
5 tin cans (for spice)
1 (giant) radscorpion poison gland
1 Chopper (reusable, as kitchen tool)
Note: this one is of more use in Mojave than Capital Wasteland, but you can still make quite a few batch in CW.
*Lurk Jerky* 20 piece per batch, 0.1 lb per unit, small HP restore (say 2 per sec, 5s), minimum starvation restore, minimum H20 need increase, +1AGI (because +HP heal from lurk meat get changed by rad poisons)
Description: That twanging feel of a jerky on your tongue drive you wild
5 piece of same any type of lurk meats
5 tin cans (for spice)
1 (giant) radscorpion poison gland
1 Chopper (reusable, as kitchen tool)
Note: this one is of more use in CW than in Mojave thanks to the popularity of mirelurk. In Mojave Lakelurk is not that common (but same common as brahmin meat in CW)
*Beef Jerky* 20 piece per batch, 0.1 lb per unit, minimum HP restore (say 1 per sec, 5s), minimum starvation restore, minimum H20 increase, +1AGI (because +strength buff from brahmin get changed by rad poisons)
Description: That twanging feel of a jerky on your tongue drive you wild
5 piece of brahmin meats (or 5 bighorner meats)
5 tin cans (for spice)
1 (giant) radscorpion poison gland
1 Chopper (reusable, as kitchen tool)
Note: this one is of more use in Mojave than Capital Wasteland, but you can still make quite a few batch in CW.
*Lurk Jerky* 20 piece per batch, 0.1 lb per unit, small HP restore (say 2 per sec, 5s), minimum starvation restore, minimum H20 need increase, +1AGI (because +HP heal from lurk meat get changed by rad poisons)
Description: That twanging feel of a jerky on your tongue drive you wild
5 piece of same any type of lurk meats
5 tin cans (for spice)
1 (giant) radscorpion poison gland
1 Chopper (reusable, as kitchen tool)
Note: this one is of more use in CW than in Mojave thanks to the popularity of mirelurk. In Mojave Lakelurk is not that common (but same common as brahmin meat in CW)
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: More cooking recipe to use more CW items
Inspired by the cut content of New Vegas, the spicy casserole to make Ruby Casserole
Spicy Casserole
Reason: this make use of the no-use (giant) rat meat, as well as the huge stock of radscorpion poison gland and mole rat meat. Pepper mean it can only be used in Mojave but that's a small limit. BESIDE, modder can change to allow access to 2-3 pepper per respawn cycle from Rivet City Hydroponics. Currently that facility doesnt give pepper in TTW322
---------------
Modify a current recipe
Brahmin steak
1 unit of (raw brahmin meat OR preserved meat)
This is because preserved meat had its description as relating to brahmin meat. So you can think of it as this recipe fixing the damage from preservation process and make the meat similar to fresh brahmin meat.
---------------
Inspired from the F4 recipe, so I make a few change
Deathclaw Wellington
Spicy Casserole
- 1 unit of (Rat meat OR Giant rat meat OR Molerat meat)
1 unit of (radscorpion poison gland, OR giant radscorpion poison gland)
1 unit of flour
1 unit of jalapenos pepper
Reason: this make use of the no-use (giant) rat meat, as well as the huge stock of radscorpion poison gland and mole rat meat. Pepper mean it can only be used in Mojave but that's a small limit. BESIDE, modder can change to allow access to 2-3 pepper per respawn cycle from Rivet City Hydroponics. Currently that facility doesnt give pepper in TTW322
---------------
Modify a current recipe
Brahmin steak
1 unit of (raw brahmin meat OR preserved meat)
This is because preserved meat had its description as relating to brahmin meat. So you can think of it as this recipe fixing the damage from preservation process and make the meat similar to fresh brahmin meat.
---------------
Inspired from the F4 recipe, so I make a few change
Deathclaw Wellington
- 2 Deathclaw Hand
1 Deathclaw Egg
1 Flour
2 jalapenos pepper
2 Purified Water
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: More cooking recipe to use more CW items
A short review of mods that are useful for cooking aspect
Ttw A world of pain for fallout 3 mod add a few recipes thats are both useful and make full use of existing resource. Hunter fry for example.
Sweetrolls mod are very good in introducing a bunch of new items and recipes.
Wasteland gourmet mod also introduce 2 ways to finish off extra ingredients. Use soup pot or omelette pan to make soup/ omelette from any combination of ingredients
With these 3 you wouldnt need more cooking mods.
Ttw A world of pain for fallout 3 mod add a few recipes thats are both useful and make full use of existing resource. Hunter fry for example.
Sweetrolls mod are very good in introducing a bunch of new items and recipes.
Wasteland gourmet mod also introduce 2 ways to finish off extra ingredients. Use soup pot or omelette pan to make soup/ omelette from any combination of ingredients
With these 3 you wouldnt need more cooking mods.
- Manan
- Posts: 70
- Joined: Wed Aug 31, 2016 10:35 pm
Re: More cooking recipe to use more CW items
Have you popped open FNVedit, created a new .esp and tried making any of these new food items recipes by copying stuff already in the game and changing it from there? There's a learning curve, for sure, but there's a lot in there you can figure out just by looking at existing records. It looks super complicated at first, but personally I found a lot of it to be more intuitive than it initially seemed once I figured out the first few things.
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: More cooking recipe to use more CW items
Sorry manan, no can do.
Base on my speed of learning how to replace ghouls with fleshy body... it should take me 2 more year to start messing with recipes.
Base on my speed of learning how to replace ghouls with fleshy body... it should take me 2 more year to start messing with recipes.
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: More cooking recipe to use more CW items
Actually, recipes for food/drinks/medicine/weapons/etc are super easy, barely an inconvenience, especially compared to things like making a new weapon or food or drink, etc. Look at existing recipes... see how simple they are? Change a couple items in FNVEdit and save as an esp. One of the easiest mods to make.
