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Help! TTW Geck issue?¿ =X

General help and troubleshooting.
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Himself
Posts: 36
Joined: Tue Aug 13, 2019 11:25 pm

Help! TTW Geck issue?¿ =X

Post by Himself » Sat Oct 10, 2020 9:12 pm

Some help here as I can be very stupid sometimes xD

Windows 10 and pretty standard computer \o/

Followed the geckwiki and installed Geck + GECK Extender, did all the configuration and ini edits.
Added the extra archives to GECKCustom.ini -SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, TaleOfTwoWastelands - Textures.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, TaleOfTwoWastelands - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, TaleOfTwoWastelands - Voices.bsa, Fallout - Sound.bsa, TaleOfTwoWastelands - Sound.bsa

xNVSE is installed to FNV folder, aside from that FNV folder has no extra modifications (other than GECK Extender and whatever TTW does during install)

Launching Geck from MO2 with just the following checked

TTW 3.2.2
JIP LN NVSE Plugin 55.61

And then trying to load TaleOfTwoWastelands.esm

A small window opens saying:

Garden of Eden Creation Kit
Computer Name: Michael
The script function list doesn't have all the names filled in.
Create D3D9 instance...SUCCESSFUL
NiDX9Renderer::Initialize> Attempting to create rendering device
NiDX9Renderer::Create> Using D3DFMT_X8R8G8B8 backbuffer format
NiDX9Renderer::Recreate> Using D3DFMT_X8R8G8B8 backbuffer format
===========================================================


After like 4-5 minutes, the Geck finishes loading and the small window has extra messages, under the ones previously mentioned:


Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
Loading a user created or misnamed BSA
QUESTS: Could not find previous info (010108DD) for TopicInfo (01011B23) in Topic "NVDLC01RadioElijahEnd" (01011B12).
EDITOR: Editor ID 'FadeToBlackAndBackQuickHalfsISFX' (0201013B) is not unique, previous object (01014085) is type IMAD. Editor ID will be set to 'FadeToBlackAndBackQuickHalfsISFXDUPLICATE000'.
EDITOR: Editor ID 'WeapNVDLC00Faderator' (02000800) is not unique, previous object (01000800) is type WEAP. Editor ID will be set to 'WeapNVDLC00FaderatorDUPLICATE000'.
EDITOR: Editor ID 'WeapNVDLC00Faderator' (03000800) is not unique, previous object (01000800) is type WEAP. Editor ID will be set to 'WeapNVDLC00FaderatorDUPLICATE001'.
EDITOR: Editor ID 'FadeToBlackAndBackQuickHalfsISFX' (0300C6DD) is not unique, previous object (01014085) is type IMAD. Editor ID will be set to 'FadeToBlackAndBackQuickHalfsISFXDUPLICATE001'.
EDITOR: Editor ID 'NVDLC03TTankFloorPit01' (0400470F) is not unique, previous object (03009622) is type STAT. Editor ID will be set to 'NVDLC03TTankFloorPit01DUPLICATE000'.
EDITOR: Editor ID 'NVDLC03TTankMid01' (0400470E) is not unique, previous object (0300961E) is type STAT. Editor ID will be set to 'NVDLC03TTankMid01DUPLICATE000'.
EDITOR: Editor ID 'NVDLC03TTankInnerCeilMid' (0400470D) is not unique, previous object (03009626) is type STAT. Editor ID will be set to 'NVDLC03TTankInnerCeilMidDUPLICATE000'.
EDITOR: Editor ID 'NVDLC03TTankInnerCeilCor' (0400470C) is not unique, previous object (0300961D) is type STAT. Editor ID will be set to 'NVDLC03TTankInnerCeilCorDUPLICATE000'.
EDITOR: Editor ID 'NVDLC03TTankCeilingPit01' (0400470B) is not unique, previous object (03009621) is type STAT. Editor ID will be set to 'NVDLC03TTankCeilingPit01DUPLICATE000'.
EDITOR: Editor ID 'NVDLC03TTankCeilingCor01' (0400470A) is not unique, previous object (03009624) is type STAT. Editor ID will be set to 'NVDLC03TTankCeilingCor01DUPLICATE000'.
EDITOR: Editor ID 'Bld03CorIn01' (04003643) is not unique, previous object (03010719) is type STAT. Editor ID will be set to 'Bld03CorIn01DUPLICATE000'.
EDITOR: Editor ID 'WeapNVDLC00Faderator' (04000800) is not unique, previous object (01000800) is type WEAP. Editor ID will be set to 'WeapNVDLC00FaderatorDUPLICATE002'.
EDITOR: Editor ID 'z' (04009CD7) is not unique, previous object (03011E7E) is type REFR. Editor ID will be set to 'zDUPLICATE000'.
EDITOR: Editor ID 'WeapNVDLC00Faderator' (05000800) is not unique, previous object (01000800) is type WEAP. Editor ID will be set to 'WeapNVDLC00FaderatorDUPLICATE003'.
EDITOR: Editor ID 'testjb02' (0A00E448) is not unique, previous object (090019F3) is type REFR. Editor ID will be set to 'testjb02DUPLICATE000'.
EDITOR: Editor ID 'testjb03' (0A00F8E5) is not unique, previous object (0900223D) is type REFR. Editor ID will be set to 'testjb03DUPLICATE000'.
EDITOR: Editor ID 'testjb04' (0A00F8EF) is not unique, previous object (090024E4) is type REFR. Editor ID will be set to 'testjb04DUPLICATE000'.
EDITOR: Editor ID 'testjb06' (0A00F9CD) is not unique, previous object (090038E4) is type REFR. Editor ID will be set to 'testjb06DUPLICATE000'.
EDITOR: Editor ID 'testjb05' (0A00F9E9) is not unique, previous object (09003358) is type REFR. Editor ID will be set to 'testjb05DUPLICATE000'.
EDITOR: Editor ID 'testjb07' (0A011A14) is not unique, previous object (09004A38) is type REFR. Editor ID will be set to 'testjb07DUPLICATE000'.
EDITOR: Editor ID 'testjb09' (0A011BA4) is not unique, previous object (09005582) is type REFR. Editor ID will be set to 'testjb09DUPLICATE000'.
EDITOR: Editor ID 'testjb08' (0A011BA7) is not unique, previous object (0900528E) is type REFR. Editor ID will be set to 'testjb08DUPLICATE000'.
EDITOR: Editor ID 'testjb03' (0B0021FB) is not unique, previous object (0900223D) is type REFR. Editor ID will be set to 'testjb03DUPLICATE001'.
EDITOR: Editor ID 'testjb05' (0B003A66) is not unique, previous object (09003358) is type REFR. Editor ID will be set to 'testjb05DUPLICATE001'.
EDITOR: Editor ID 'testjb01' (0B000C70) is not unique, previous object (0A00E36B) is type REFR. Editor ID will be set to 'testjb01DUPLICATE000'.
EDITOR: Editor ID 'testjb04' (0B00107D) is not unique, previous object (090024E4) is type REFR. Editor ID will be set to 'testjb04DUPLICATE001'.
EDITOR: Editor ID 'testjb02' (0B00107E) is not unique, previous object (090019F3) is type REFR. Editor ID will be set to 'testjb02DUPLICATE001'.
QUESTS: Could not find previous info (0C008E4A) for TopicInfo (06094B97) in Topic "FollowerRK5Purchase2a" (000943E5).
QUESTS: Could not find previous info (0C008E47) for TopicInfo (060943EA) in Topic "FollowerRK5Purchase1" (000943E6).
QUESTS: Could not find previous info (0C007EE3) for TopicInfo (060BD049) in Topic "FollowersFiredYes" (000BD03F).
QUESTS: Could not find previous info (0C007EE5) for TopicInfo (0014F14A) in Topic "FollowersFiredYes" (000BD03F).
QUESTS: Could not find previous info (0C007EE5) for TopicInfo (001579C5) in Topic "FollowersFiredYes" (000BD03F).
QUESTS: Could not find previous info (0C007EE9) for TopicInfo (0015C885) in Topic "FollowersFiredYes" (000BD03F).
QUESTS: Could not find previous info (0C007EEC) for TopicInfo (0015C886) in Topic "FollowersFiredYes" (000BD03F).
QUESTS: Could not find previous info (0C007EEA) for TopicInfo (0015ED7D) in Topic "FollowersFiredYes" (000BD03F).
QUESTS: Could not find previous info (0C007EEB) for TopicInfo (00164AEF) in Topic "FollowersFiredYes" (000BD03F).
QUESTS: Could not find previous info (0C007EED) for TopicInfo (0C007EE7) in Topic "FollowersFiredYes" (000BD03F).
EDITOR: Editor ID 'DLC01Quest02' (0C008534) is not unique, previous object (0800108B) is type QUST. Editor ID will be set to 'DLC01Quest02DUPLICATE000'.
EDITOR: Editor ID 'MS03' (0C008539) is not unique, previous object (06014E96) is type QUST. Editor ID will be set to 'MS03DUPLICATE000'.
EDITOR: Editor ID 'MS08' (0C008D0F) is not unique, previous object (06014E9B) is type QUST. Editor ID will be set to 'MS08DUPLICATE000'.
EDITOR: Editor ID 'MegMayaBedRef' (0601588E) is not unique, previous object (06003D66) is type REFR. Editor ID will be set to 'MegMayaBedRefDUPLICATE000'.

I assume that is not normal?
Maybe its something related to https://forums.nexusmods.com/index.php? ... ry85611943
" It doesn't come with a editor.dll, which you need from the original NVSE. "

I tried getting the NVSE 5.1b4 from http://www.nvse.silverlock.org/ and extract to FNV root folder (no overwrites, just adding any extra files that xNVSE may not have).

But didn't seem to make any difference.

Err.. help??
:)

Edit - Tried to place TTW + JIP LN directly into FNV Data folder, to launch outside of MO2, but result was the same, all the messages and huge loading time.
Restored to a backup of Data folder (with no TTW and JIP LN)
Did a backup of xNVSE to then overwrite with the NVSE 5.1b4 files, also didn't help.

Sigh... I'm afraid to be doing something terribly wrong =XX
It is a cruel joke that man was born with more intent than life.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Help! TTW Geck issue?¿ =X

Post by RoyBatty » Tue Oct 13, 2020 12:58 am

Those are normal errors in the esms, I fixed them in 3.3

The games all have massive errors in them, that's why Bethesda/Obsidian disabled the error log.
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User avatar
Himself
Posts: 36
Joined: Tue Aug 13, 2019 11:25 pm

Re: Help! TTW Geck issue?¿ =X

Post by Himself » Tue Oct 13, 2020 3:02 am

RoyBatty wrote:
Tue Oct 13, 2020 12:58 am
Those are normal errors in the esms, I fixed them in 3.3

The games all have massive errors in them, that's why Bethesda/Obsidian disabled the error log.
Seems I'll never be able to thank you enough Roy, but thanks all the same!

Just out of curiosity, does fixing the errors makes TTW load any faster? ;)

Got worried that geck would crash or something because it stops responding for a while (and this PC should be pretty decent), but if thats normal, then all is fine =]
Now onto modding \o/, wich is likely a worse addiction than gaming :ugeek:
It is a cruel joke that man was born with more intent than life.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Help! TTW Geck issue?¿ =X

Post by RoyBatty » Wed Oct 14, 2020 10:14 pm

nope doesnt affect loading.

3.3 loads faster though, I uncompressed the ESMs.
Image

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