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[BUG] Armor sets that change idle animation

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Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

[BUG] Armor sets that change idle animation

Post by Vlan » Sun Sep 27, 2020 11:01 am

Hello there,
apparently some armor sets like the Ranger Patrol Armor and the Riot Gear set from Lonesome Road have a bug, that changes the idle animation of the MC to the Power Armor one (when equipped once), messing up certain third person animations. Can be fixed by wearing a completely different set, saving and reloading, but I would like to know what exactly is causing this (I found no script or effect that could be responsible for this in GECK), and how this can be prevented. Respectively, is there a fix for this?

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https://fallout.fandom.com/wiki/NCR_Ranger_patrol_armor
When equipping the Ranger Patrol Armor your characters idle animation will permanently change to a different stance, and back-holstered weapons will switch from an overhand equip action to an underhand one, as well as causing all similar varieties of weapon to clip further away from the back of your character, making the weapon appear to hover several inches in mid-air behind your character. Fast travel, reequipping or unequipping the weapon/armor and changing areas do not fix the bug. The idle animation this armor triggers is that of a power armor. Being much bulkier than regular apparel, power armor requires characters to stand like this to avoid clipping. [verified]
This issue can be fixed by equipping a different set of armor, saving the game, then reloading the save. Without using this workaround, the issue will persist between save-games.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: [BUG] Armor sets that change idle animation

Post by RoyBatty » Sun Sep 27, 2020 7:43 pm

There are several bugs with the "has backpack" flag on armors. It's either this easily fixable bug, or having weapons clipping into your back all the time.
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