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Enemy spawns on Loading

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Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Re: Enemy spawns on Loading

Post by Vlan » Sat Aug 21, 2021 10:22 am

That's fucking awesome!

Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Re: Enemy spawns on Loading

Post by Vlan » Sun Aug 22, 2021 8:41 am

So is there any reason why the developers didn't flag every REF as Persistent Reference or was it just an oversight, respectively they weren't aware of this problem?

Are there any negative side effect of flagging everything as Persistent Reference (save game bloat?)?

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RoyBatty
Gary
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Location: Vault 108

Re: Enemy spawns on Loading

Post by RoyBatty » Tue Aug 24, 2021 2:45 am

Console memory limits, it's fine to do on PC. We've done so in 3.3, although it can have a few unforeseen circumstances.
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Vlan
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Joined: Wed Mar 04, 2020 12:11 pm

Re: Enemy spawns on Loading

Post by Vlan » Tue Aug 24, 2021 5:25 am

RoyBatty wrote:
Tue Aug 24, 2021 2:45 am
[...]although it can have a few unforeseen circumstances.
G-Go on... :shock:

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RoyBatty
Gary
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Re: Enemy spawns on Loading

Post by RoyBatty » Tue Aug 24, 2021 6:21 am

nothing major, so far I've seen radroaches go through doors they shouldn't, even though they are marked "can't use doors"
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jlf65
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Re: Enemy spawns on Loading

Post by jlf65 » Tue Aug 24, 2021 1:53 pm

RoyBatty wrote:
Tue Aug 24, 2021 6:21 am
nothing major, so far I've seen radroaches go through doors they shouldn't, even though they are marked "can't use doors"
Bethesda still has problems with that. People constantly complain about Dogmeat opening doors in their settlements. :lol:

It's not quite the same thing. Closer would be bandits who won't chase you past their territory. That also prevents them from following you through doors. So there are mods that change that flag to allow enemies to chase you past the edge of their territory, which can mean going through doors.

Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Re: Enemy spawns on Loading

Post by Vlan » Tue Aug 24, 2021 2:18 pm

jlf65 wrote:
Tue Aug 24, 2021 1:53 pm
RoyBatty wrote:
Tue Aug 24, 2021 6:21 am
nothing major, so far I've seen radroaches go through doors they shouldn't, even though they are marked "can't use doors"
Bethesda still has problems with that. People constantly complain about Dogmeat opening doors in their settlements. :lol:

It's not quite the same thing. Closer would be bandits who won't chase you past their territory. That also prevents them from following you through doors. So there are mods that change that flag to allow enemies to chase you past the edge of their territory, which can mean going through doors.
That's caused by not unchecking the No Low Level Processing flag though.

ozcanroy
Posts: 1
Joined: Thu Mar 17, 2022 8:05 am

Re: Enemy spawns on Loading

Post by ozcanroy » Mon Mar 21, 2022 9:49 am

It's unbelievable how much this bug is pissing me off. Are we absolutely certain that this bug also appears in Vanilla Fallout New Vegas / Fallout 3 without any mods

feelflava
Posts: 1
Joined: Sat Apr 02, 2022 2:16 pm

Re: Enemy spawns on Loading

Post by feelflava » Sat Apr 02, 2022 2:30 pm

I noticed it again in the Turtledove Detention Camp where all Robot Army spawns and all turrets BUT ONE were missing. It's absolutely weird. Why would most of the spawns, but that one turret spawn not work? Doesn't seem to be a cell issue either, otherwise none of them would have spawned since all of them were in the same cell. :evil:


mobdro
Last edited by feelflava on Mon Apr 04, 2022 6:04 am, edited 1 time in total.

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RoyBatty
Gary
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Re: Enemy spawns on Loading

Post by RoyBatty » Sun Apr 03, 2022 10:59 pm

Some of them are scripted "monster closets".
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