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Want to create an exile function for STUN

General mod discussion and requests.
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charwo
Posts: 241
Joined: Sat Jan 19, 2013 1:14 pm

Want to create an exile function for STUN

Post by charwo » Fri Sep 18, 2020 12:13 am

All right, I don't understand the first thing about scripting, but after asking for a very long time, I'm gonna try to add an exile function to STUN. Now Stun is a great mod for pacifists, but a lot of quests require you to KILL a target, and tying them up does not mark them as dead. The exile function in Perfect Pacify DOES:

https://www.nexusmods.com/fallout4/mods/27029/

I can't port it directly, the author won't do it himself but said it was OK if I wanted to, but it's two engines. But like I said, I need a system's overview of how scripting works in these games. I don't understand anything about the architecture of the system, how things work, why and how best to modify them.

I've got this basic problem where people tell me something's possible without any instruction on how to do it and more importantly why it cannot or should not be done other ways. And of course, the youtube search engine is utter shit so I can only ping up videos on how to install FNVSE, not how scripting architeture works.

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