I know someone has probably brought this up but I can't find an answer. I've been trying to get the groovatron working with fallout 3. The NV version works perfectly, but when I try to use the fallout 3 version the game immediately crashes when I try to load a game. I have to uncheck it. I was hoping the NV version would also be working for 3 but obviously I'm not a software engineer so I don't know how to fix it.
"Who cares" you're probably asking, but I want to start making animations for videos in 3 again and without the groovatron that's just pointless.
Yes, I have everything installed. Yes I've load ordered as best I can. Nothing works. The game still crashes when I try to use the groovatron with fallout 3. No, before you ask, the recent update the author released doesn't fix it.
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The Groovatron for fallout 3.
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Death_Reaper56
- Posts: 187
- Joined: Thu Nov 15, 2018 4:04 am
Re: The Groovatron for fallout 3.
It doesnt work because it's for Fallout 3. You need to convert it to work with TTW.
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Anarchist86ed
- Posts: 4
- Joined: Tue Aug 04, 2020 12:22 am
Re: The Groovatron for fallout 3.
Yep.Death_Reaper56 wrote: ↑Sun Aug 23, 2020 3:33 amIt doesnt work because it's for Fallout 3. You need to convert it to work with TTW.
Obviously I'm not a software engineer so I don't know how to fix it.
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Lyndi
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: The Groovatron for fallout 3.
You aren't playing FO3. You are playing NV with a mod that basically adds FO3 content on top of it. In other words, you'll need to use the FNV version of the mod.
Produces the programming equivalent of coffee stains.
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Anarchist86ed
- Posts: 4
- Joined: Tue Aug 04, 2020 12:22 am
Re: The Groovatron for fallout 3.
I know that. It works when I play NV, doesn't in 3. Mods I have for NV even work when I use 3, but not the groovatron. So, yeah, the NV version isn't working in 3 either. Don't know how else I can explain the problem.
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Anarchist86ed
- Posts: 4
- Joined: Tue Aug 04, 2020 12:22 am
Re: The Groovatron for fallout 3.
Alright, never mind. I just made a door from goodsprings to megaton in the geck and it works, but it doesn't work any other way. I just took my NV character and sent him to megaton and it works. I guess in the end it doesn't matter, I only want to use fallout 3 for animations and sets and the groovatron is all I needed working for it. Don't care about quests or anything.
And no, trying COC GOODSPRINGS did not trigger the mod and put it in my 3 inventory.
Yes, I know you can get there from the mod. But it was just quicker to make a door.
And no, trying COC GOODSPRINGS did not trigger the mod and put it in my 3 inventory.
Yes, I know you can get there from the mod. But it was just quicker to make a door.
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: The Groovatron for fallout 3.
So the Groovatron works in the Mojave Wasteland, but it doesn't work in the Capital Wasteland while playing TTW?
I have no idea how the Groovatron is made. If this issue happens to anyone that uses it with TTW, then I assume that it needs a specific TTW version or a patch for it to work on the Capital Wasteland.
Best chance would be if the mod author made a patch or a TTW version, but if I remember correctly the original Groovatron for FO3 and the FNV Groovatron were made by different people, so I don't know who could make it work flawlessly with TTW.
I have no idea how the Groovatron is made. If this issue happens to anyone that uses it with TTW, then I assume that it needs a specific TTW version or a patch for it to work on the Capital Wasteland.
Best chance would be if the mod author made a patch or a TTW version, but if I remember correctly the original Groovatron for FO3 and the FNV Groovatron were made by different people, so I don't know who could make it work flawlessly with TTW.
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