Obviously it's not going to work if you have that setting enabled.Bottletopman wrote: ↑Thu Aug 27, 2020 10:01 amForgot to mention that it was already set to 1. Also made sure that I was using the latest NVSE version from the github page and I was. I've got the esm checked and at the bottom of the esm list if that matters. Would FOMM's archive invalidation have anything to do with it, or only when there's loose files that match filenames within the BSA?
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Fixed Facegen NPC Textures
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Fixed Facegen NPC Textures
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Lyndi
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: Fixed Facegen NPC Textures
Set it to 0 bud. bLoadFaceGenHeadEGTFiles has to be set to 0 for these to work.Bottletopman wrote: ↑Thu Aug 27, 2020 10:01 amForgot to mention that it was already set to 1. Also made sure that I was using the latest NVSE version from the github page and I was. I've got the esm checked and at the bottom of the esm list if that matters. Would FOMM's archive invalidation have anything to do with it, or only when there's loose files that match filenames within the BSA?
Produces the programming equivalent of coffee stains.
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Bottletopman
- Posts: 117
- Joined: Thu Jan 05, 2017 12:28 am
Re: Fixed Facegen NPC Textures
oooooops...maybe I was dropped on my head as a kid because I was always under the impression that it had to be set to 1 lmao, although I think it was to fix the mismatched skin colour bug wasn't it?
The faces look amazing now...goddamn. I'm so used to the blue/green tinges that this looks weird now lol
The faces look amazing now...goddamn. I'm so used to the blue/green tinges that this looks weird now lol
tp for my bunghole?
- InsanePlumber
- Posts: 8
- Joined: Fri Oct 26, 2018 6:15 pm
Re: Fixed Facegen NPC Textures
@FiftyTifty
Please make versions for vanilla Fallout New Vegas.
Please make versions for vanilla Fallout New Vegas.
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Bottletopman
- Posts: 117
- Joined: Thu Jan 05, 2017 12:28 am
Re: Fixed Facegen NPC Textures
It already works with vanilla as mentioned in one of the previous postsInsanePlumber wrote: ↑Fri Aug 28, 2020 1:39 pm@FiftyTifty
Please make versions for vanilla Fallout New Vegas.
tp for my bunghole?
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Lyndi
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: Fixed Facegen NPC Textures
Technically the original version posted wouldn't work without TTW. I don't know if he updated it, but the original esm had a bunch of dirty edits and TTW and all it's required files as masters. It wouldn't load in regular FNV.Bottletopman wrote: ↑Fri Aug 28, 2020 10:30 pmIt already works with vanilla as mentioned in one of the previous postsInsanePlumber wrote: ↑Fri Aug 28, 2020 1:39 pm@FiftyTifty
Please make versions for vanilla Fallout New Vegas.
Produces the programming equivalent of coffee stains.
- Rika
- Posts: 10
- Joined: Sun Dec 30, 2018 7:02 pm
Re: Fixed Facegen NPC Textures
Lyndi wrote: ↑Sat Aug 29, 2020 6:19 amTechnically the original version posted wouldn't work without TTW. I don't know if he updated it, but the original esm had a bunch of dirty edits and TTW and all it's required files as masters. It wouldn't load in regular FNV.Bottletopman wrote: ↑Fri Aug 28, 2020 10:30 pmIt already works with vanilla as mentioned in one of the previous postsInsanePlumber wrote: ↑Fri Aug 28, 2020 1:39 pm@FiftyTifty
Please make versions for vanilla Fallout New Vegas.
Looks like the entire plugin is dirty edits. I think only one actual record is required for the game to load it and the ESM so it's super easy to edit out. I just deleted everything except 000DDEA2 and cleaned masters and boom, only FalloutNV.esm is required.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Fixed Facegen NPC Textures
Yeah I should have removed those edits from the plugin. The reason that they're in it, is that to generate the face textures, your plugin needs to have entries for the NPCs. And since I needed to generate new textures for all the NPCs, I added all the NPC records.
I'll make a proper release once I've done more testing, as I may be able to get the face textures looking even better.
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Lyndi
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: Fixed Facegen NPC Textures
I figured it was something like that. I just cleaned it out myself. It's not that big a deal and takes 2 minutes. It had a lot of the crap the GECK likes to add to TTW plugins for no reason. I was just pointing out why that guy was asking for a version that required FNV only.FiftyTifty wrote: ↑Sat Aug 29, 2020 10:20 pmYeah I should have removed those edits from the plugin. The reason that they're in it, is that to generate the face textures, your plugin needs to have entries for the NPCs. And since I needed to generate new textures for all the NPCs, I added all the NPC records.
I'll make a proper release once I've done more testing, as I may be able to get the face textures looking even better.
Produces the programming equivalent of coffee stains.
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Bottletopman
- Posts: 117
- Joined: Thu Jan 05, 2017 12:28 am
Re: Fixed Facegen NPC Textures
Oh right I completely forgot about the other required masters in that esm lol. I ended up renaming the files to one of my other plugins to keep my load order a bit smaller.Lyndi wrote: ↑Sat Aug 29, 2020 6:19 amTechnically the original version posted wouldn't work without TTW. I don't know if he updated it, but the original esm had a bunch of dirty edits and TTW and all it's required files as masters. It wouldn't load in regular FNV.Bottletopman wrote: ↑Fri Aug 28, 2020 10:30 pmIt already works with vanilla as mentioned in one of the previous postsInsanePlumber wrote: ↑Fri Aug 28, 2020 1:39 pm@FiftyTifty
Please make versions for vanilla Fallout New Vegas.
tp for my bunghole?
