So, I've done research and all but still haven't found a solution, TTW 3.2.2 crashes GECK when opening a weapon edit window, tested on a clean TTW install w/ only FalloutNV.esm selected.
I've tried installing GECK Extender and patching GECK with a patcher, also tried sArchiveList tweak in GeckCustom.ini, still crashing.
Unpatched GECK on my old TTW 2.9.4 install folder work just fine, using the same inis in My Documents as the 3.2.2 install, so I presume vanilla NV will work fine too and it's something with TTW 3.2.2, any directions?
EDIT: Now to be 100% sure I've downloaded and tried pure vanilla game install with unpatched GECK and the same inis, works without a problem.
So it's definitely some problem with TTW 3.2.2.
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TTW 3.2.2 crashes GECK when opening a weapon edit window
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aitch-zed
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- IAreBob
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Re: TTW 3.2.2 crashes GECK when opening a weapon edit window
Need to load TTW as master as well. IIRC Fallout3 and its DLC as well.
-IAreBob
-IAreBob
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aitch-zed
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Re: TTW 3.2.2 crashes GECK when opening a weapon edit window
Thanks for an answer, you're right, with TTW master checked everything is fine.
Guess I'll need to clean masters in xEdit afterwards to make it work for people with vanilla NV, not a big deal.
- RoyBatty
- Gary
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Re: TTW 3.2.2 crashes GECK when opening a weapon edit window
Just replace this line in your GECKCustom.ini
SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, TaleOfTwoWastelands - Textures.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, TaleOfTwoWastelands - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, TaleOfTwoWastelands - Voices.bsa, Fallout - Sound.bsa, TaleOfTwoWastelands - Sound.bsa
SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, TaleOfTwoWastelands - Textures.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, TaleOfTwoWastelands - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, TaleOfTwoWastelands - Voices.bsa, Fallout - Sound.bsa, TaleOfTwoWastelands - Sound.bsa

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aitch-zed
- Posts: 14
- Joined: Fri May 08, 2020 11:42 am
Re: TTW 3.2.2 crashes GECK when opening a weapon edit window
Yeah, now it works with only FalloutNV.esm, thank you. Previously I only tried to replace SArchiveList with a line from FalloutCustom.ini.RoyBatty wrote: ↑Wed May 13, 2020 4:25 amJust replace this line in your GECKCustom.ini
SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, TaleOfTwoWastelands - Textures.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, TaleOfTwoWastelands - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, TaleOfTwoWastelands - Voices.bsa, Fallout - Sound.bsa, TaleOfTwoWastelands - Sound.bsa