Hello there,
I've got a weird error, that only occurs in Megaton from a certain point of view, which resembles the Distance Clipping option for Interior Cells (rendering stops at a certain point of view). Problem is, that it's not related to the Distance Clipping flag, since I tried unchecking Distance Clipping in all Megaton world cells, and the problem persisted.
Video here:
https://streamable.com/gjuzoe
It's also not a ENB problem.
Would be nice to know what could be causing this error. Respectively, if it's a hardware of software bug.
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Weird Megaton Distance Clipping bug
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Weird Megaton Distance Clipping bug
Never seen that one. Looks like a video driver issue to me.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Weird Megaton Distance Clipping bug
Never seen it, ENB issue probably. Or did you change fNearDistance ? don't.

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Vlan
- Posts: 76
- Joined: Wed Mar 04, 2020 12:11 pm
Re: Weird Megaton Distance Clipping bug
It actually was fNearDistance. Thank you so much, Roy!
Question is though, why did it only happen in Megaton, and not for example in the Mall worldspace, or any other "interior"-like DC world space?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Weird Megaton Distance Clipping bug
You shouldn't mess with that setting. Not sure why you didn't notice in bigger worldspaces.

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Vlan
- Posts: 76
- Joined: Wed Mar 04, 2020 12:11 pm
Re: Weird Megaton Distance Clipping bug
I noticed Texture flickering (Z-fighting?), but there were no clipping errors of that magnitude.