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Weird Megaton Distance Clipping bug

General help and troubleshooting.
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Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Weird Megaton Distance Clipping bug

Post by Vlan » Sun May 03, 2020 4:28 pm

Hello there,
I've got a weird error, that only occurs in Megaton from a certain point of view, which resembles the Distance Clipping option for Interior Cells (rendering stops at a certain point of view). Problem is, that it's not related to the Distance Clipping flag, since I tried unchecking Distance Clipping in all Megaton world cells, and the problem persisted.

Video here:
https://streamable.com/gjuzoe

It's also not a ENB problem.

Would be nice to know what could be causing this error. Respectively, if it's a hardware of software bug.

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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: Weird Megaton Distance Clipping bug

Post by jlf65 » Sun May 03, 2020 8:42 pm

Never seen that one. Looks like a video driver issue to me.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Weird Megaton Distance Clipping bug

Post by RoyBatty » Mon May 04, 2020 1:49 am

Never seen it, ENB issue probably. Or did you change fNearDistance ? don't.
Image

Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Re: Weird Megaton Distance Clipping bug

Post by Vlan » Mon May 04, 2020 7:03 am

RoyBatty wrote:
Mon May 04, 2020 1:49 am
Never seen it, ENB issue probably. Or did you change fNearDistance ? don't.
It actually was fNearDistance. Thank you so much, Roy!

Question is though, why did it only happen in Megaton, and not for example in the Mall worldspace, or any other "interior"-like DC world space?

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Weird Megaton Distance Clipping bug

Post by RoyBatty » Mon May 04, 2020 7:34 pm

You shouldn't mess with that setting. Not sure why you didn't notice in bigger worldspaces.
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Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Re: Weird Megaton Distance Clipping bug

Post by Vlan » Mon May 04, 2020 8:45 pm

I noticed Texture flickering (Z-fighting?), but there were no clipping errors of that magnitude.

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