Hello there,
I recently saw a picture of someone leaving Doc Mitchells house in Goodsprings, and noticed, that the game actually rendered the objects located in Black Mountain (dishes, antenna, and so on). I never noticed it before, but in my game, I am not able to see these obejct lod until I come close to the area near Devil's Gulch, in which the game then renders the lod properly, so it can't be a .nif problem. Question is, what exactly is the problem here, and why does the game cuts off certain objects until I reach a certain distance?
Does the game actually have a object lod limit per cell, and what could I do to make these lods appear?
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Does FNV have a object lod limit per cell?
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Vlan
- Posts: 76
- Joined: Wed Mar 04, 2020 12:11 pm
Re: Does FNV have a object lod limit per cell?
Ok nevermind. It actually was a .ini edit that the guy did which increased the distance.
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oldrelic
- Posts: 1
- Joined: Sun Apr 19, 2020 9:29 pm
Re: Does FNV have a object lod limit per cell?
What was the INI edit, would love to do this for myself. 
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Vlan
- Posts: 76
- Joined: Wed Mar 04, 2020 12:11 pm
Re: Does FNV have a object lod limit per cell?
fBlockLoadDistance=99000
fBlockLoadDistanceLow=96000
in FalloutPrefs.ini
It will actually cost you around 5-10 fps though. Mabye less if you don't use any extra LOD packs.
fBlockLoadDistanceLow=96000
in FalloutPrefs.ini
It will actually cost you around 5-10 fps though. Mabye less if you don't use any extra LOD packs.