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Does FNV have a object lod limit per cell?

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Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Does FNV have a object lod limit per cell?

Post by Vlan » Sat Apr 18, 2020 11:22 pm

Hello there,
I recently saw a picture of someone leaving Doc Mitchells house in Goodsprings, and noticed, that the game actually rendered the objects located in Black Mountain (dishes, antenna, and so on). I never noticed it before, but in my game, I am not able to see these obejct lod until I come close to the area near Devil's Gulch, in which the game then renders the lod properly, so it can't be a .nif problem. Question is, what exactly is the problem here, and why does the game cuts off certain objects until I reach a certain distance?

Does the game actually have a object lod limit per cell, and what could I do to make these lods appear?

Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Re: Does FNV have a object lod limit per cell?

Post by Vlan » Sun Apr 19, 2020 12:34 am

Ok nevermind. It actually was a .ini edit that the guy did which increased the distance.

oldrelic
Posts: 1
Joined: Sun Apr 19, 2020 9:29 pm

Re: Does FNV have a object lod limit per cell?

Post by oldrelic » Mon Apr 20, 2020 7:24 pm

What was the INI edit, would love to do this for myself. :D

Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Re: Does FNV have a object lod limit per cell?

Post by Vlan » Mon Apr 20, 2020 10:20 pm

fBlockLoadDistance=99000
fBlockLoadDistanceLow=96000

in FalloutPrefs.ini

It will actually cost you around 5-10 fps though. Mabye less if you don't use any extra LOD packs.

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