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Super mutants too strong and where are the reloading bench
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Fire78
- Posts: 1
- Joined: Mon Mar 30, 2020 6:50 pm
Super mutants too strong and where are the reloading bench
Ok i really love this mod ive been playing for a bit and just started going into dc and im out of ammo cause of these stupid mutants i know they got buffed cause of fnv but is there a better way of killing them cause if i go on easy mode the game dramatically changes and its way to easy but i don't want to be stuck lobbing grenades at every super mutant and i heard there are reloading benches in dc where are they cause im literally out if ammo
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Super mutants too strong and where are the reloading bench
Take energy weapons, power armor, scrap electronics, sensor modules, scrap metal to the outcasts to trade for 5.56, 5mm and .50MG rounds, including AP/HP variants.
Reloading benches are available in both player homes (if you purchase them), The megaton Armory, Craterside Supply, Citadel Lab, Galaxy News Radio, Rivet City Market, National Guard Armory, Bethesda Offices West, Underworld Concourse, Evergreen Mills Bazaar, Fort Constantine CO quarters, Evergreen Mills slave guard house, Lock and Load (Paradise Falls), Reilly's Rangers Compound, Fort Independence, Talon Company Camp, Regulators HQ, Dominic and Machete's house in Canterbury Commons, many around the wasteland at landmarks like Republic of Dave, Temple of the Union, Tenpenny Tower etc, The Steel Mill, Old Olney Underground, the Cargo Hold in Zeta, Trapper's Shack in PL, the Enclave Base in Broken Steel, Administration offices in PL, Citadel Armory (if you nuke the citadel), Calvert Mansion, Miners Rest
Reloading benches are available in both player homes (if you purchase them), The megaton Armory, Craterside Supply, Citadel Lab, Galaxy News Radio, Rivet City Market, National Guard Armory, Bethesda Offices West, Underworld Concourse, Evergreen Mills Bazaar, Fort Constantine CO quarters, Evergreen Mills slave guard house, Lock and Load (Paradise Falls), Reilly's Rangers Compound, Fort Independence, Talon Company Camp, Regulators HQ, Dominic and Machete's house in Canterbury Commons, many around the wasteland at landmarks like Republic of Dave, Temple of the Union, Tenpenny Tower etc, The Steel Mill, Old Olney Underground, the Cargo Hold in Zeta, Trapper's Shack in PL, the Enclave Base in Broken Steel, Administration offices in PL, Citadel Armory (if you nuke the citadel), Calvert Mansion, Miners Rest
