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Dogmeat Territory Mark

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Optera
Posts: 13
Joined: Wed Dec 25, 2019 6:46 pm

Dogmeat Territory Mark

Post by Optera » Fri Dec 27, 2019 8:16 am

The way I've read Dogmeats perk description, it allows you to set a fast travel marker wherever you want.
However I don't see a marker after getting the message about it being placed.

According to fxedit nothing else touches dogmeats pissmarker dialoge and embedded script to place the map marker.

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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: Dogmeat Territory Mark

Post by jlf65 » Fri Dec 27, 2019 1:17 pm

Sounds like a UI or pipboy issue then.

Optera
Posts: 13
Joined: Wed Dec 25, 2019 6:46 pm

Re: Dogmeat Territory Mark

Post by Optera » Fri Dec 27, 2019 5:09 pm

jlf65 wrote:
Fri Dec 27, 2019 1:17 pm
Sounds like a UI or pipboy issue then.
I don't really see which UI mod would selectively not show that map marker.

My load order:

Code: Select all

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
Sortomatic.esm
TTWInteriors_Core.esm
TTWInteriorsProject_Combo.esm
Project Nevada - Core.esm
Radio Gaga.esm
TTWInt_FollowerGoHome.esm
WMVM.esm
FOVSlider.esp
Universal Item Sorter.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
SortomaticIngredientLoader.esp
DLCSortomatic.esp
RetrievableThrowables.esp
LootMenu.esp
Immersive Minigames.esp
Damage Settings.esp
DarNifiedUINV.esp
JIP Companions Command & Control.esp
JIP Improved Recipe Menu.esp
AmmoCraftingSchematics.esp
Gun Runners' Arsenal Merged.esp
ACS-DLCMerged.esp
TTW_PNxC.esp
TTWIntMojaveExpressBoxes_Combo.esp
S420EssentialCaravans-TTW.esp
GRA Merged - TTW.esp
TTWNoNPCComments.esp
NeotropicsWeaponDisplay.esp
Enhanced Item Info.esp
TTW Broken Steel Enemy Rebalance.esp

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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: Dogmeat Territory Mark

Post by jlf65 » Fri Dec 27, 2019 10:36 pm

Okay, it's actually a bug in TTW. The marker is flagged as initially disabled, but the dialogue script does not enable it, merely show it and move it to the player, but it won't actually show until it's enabled.

Optera
Posts: 13
Joined: Wed Dec 25, 2019 6:46 pm

Re: Dogmeat Territory Mark

Post by Optera » Sun Dec 29, 2019 8:12 am

The notification about enabling the marker also seems broken. It only pops up the first time this topic is selected.

Changing the dialogue result script seems to fix displaying the marker.

Code: Select all

TTWDogmeatPissMarker.enable
ShowMap TTWDogmeatPissMarker 2
TTWDogmeatPissMarker.MoveTo Player
Apparently I'm missing something to also display the message.

For a proper fix it probably should also need to check if we are in an interior cell.

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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: Dogmeat Territory Mark

Post by jlf65 » Sun Dec 29, 2019 5:36 pm

Yes, leaving a marker inside would not be a good idea.

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