The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

What Weapons are effected by Size Matters?

Have something to say about Tale of Two Wastelands or have an idea for a new feature? Let us know here.
Post Reply
TheWageMan
Posts: 1
Joined: Tue Dec 18, 2018 9:26 am

What Weapons are effected by Size Matters?

Post by TheWageMan » Mon Oct 21, 2019 11:07 pm

I was just wondering what weapons were tagged by size matters. I get that these of course include the Fallout 3 Heavy guns, but what about some of the new vegas DLC guns?
- Automatic Rifle
- Light Machine Gun
- Fido / K9000 Cyber Dog Dun
- Shoulder Mounted Machine Gun
- Grenade Machine Gun

Here are some examples, just wondering they apply.

User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Re: What Weapons are effected by Size Matters?

Post by Risewild » Tue Oct 22, 2019 2:16 am

If I recall correctly. "Size Matters" apply to all weapons that use the "2 Hand Handle" and "2 Hand Launcher" animations.

The list goes as follows (it applies to all versions of these weapons, including uniques):
  • Arc Welder
  • Drone Cannon
  • Fat Man
  • Flamer
  • Gatling Laser
  • Grenade Machinegun
  • Heavy Incinerator
  • Incinerator
  • K9000 Cyberdog Gun
  • Minigun
  • Missile Launcher
  • Plasma Caster
  • Red Glare
  • Rock-It Launcher
  • Shoulder Mounted Machine Gun
  • Tesla Cannon
The "Light Machine Gun" and "Automatic Rifle" are not counted as "Big Gun" since the game counts them as Rifle. They use "2 Hand Rifle Automatic" set of animations. So they apply to Perks like "Commando" instead.
Signature:

Post Reply