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Xuanlong Assault Rifle Mods
- TheGrayStranger
- Posts: 2
- Joined: Sun Jun 16, 2019 11:23 pm
Xuanlong Assault Rifle Mods
I noticed that the Xuanlong assault rifle lacks the two weapon mods of its non-unique variant the Chinese assault rifle. Is this intentional, or an oversight? I'd like to change it, but I'm not really familiar with FNV modding. If someone could make a patch that adds the mods, or provide a walk-through of how to so, I would be very thankful.
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UsagiPyon
- Posts: 184
- Joined: Thu Jan 17, 2019 4:09 pm
Re: Xuanlong Assault Rifle Mods
Intentional. AFAIK Unique weapons tend to have better stats but can't be modded.TheGrayStranger wrote: ↑Tue Jun 25, 2019 3:01 pmI noticed that the Xuanlong assault rifle lacks the two weapon mods of its non-unique variant the Chinese assault rifle. Is this intentional, or an oversight? I'd like to change it, but I'm not really familiar with FNV modding. If someone could make a patch that adds the mods, or provide a walk-through of how to so, I would be very thankful.
As for patching it to be moddable, since it shares the same model and texture as the normal CAR you can use FNVEDIT to :
- Copy the XuanlongAR from the weapon category in the TaleOfTwoWastelands.esm into a new .esp
- Name the new .esp so that you can proceed.
- Compare the Normal CAR (from the TaleOfTwoWastelands.esm) and the XuanlongAR (from the new .esp) and then copy the red highlighted parts from the CAR's stats over to the XuanlongAR's stats.
SpoilerShow



Although you can also use the GECK to achieve this, it is better done in FNVEDIT imo.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Xuanlong Assault Rifle Mods
Uniques are also in process of getting unique meshes/textures, and uniques are not supposed to be moddable, they are already OP enough.

- TheGrayStranger
- Posts: 2
- Joined: Sun Jun 16, 2019 11:23 pm
Re: Xuanlong Assault Rifle Mods
SpoilerShow
UsagiPyon wrote: ↑Tue Jun 25, 2019 7:32 pmIntentional. AFAIK Unique weapons tend to have better stats but can't be modded.TheGrayStranger wrote: ↑Tue Jun 25, 2019 3:01 pmI noticed that the Xuanlong assault rifle lacks the two weapon mods of its non-unique variant the Chinese assault rifle. Is this intentional, or an oversight? I'd like to change it, but I'm not really familiar with FNV modding. If someone could make a patch that adds the mods, or provide a walk-through of how to so, I would be very thankful.
As for patching it to be moddable, since it shares the same model and texture as the normal CAR you can use FNVEDIT to :
- Copy the XuanlongAR from the weapon category in the TaleOfTwoWastelands.esm into a new .esp
- Name the new .esp so that you can proceed.
- Compare the Normal CAR (from the TaleOfTwoWastelands.esm) and the XuanlongAR (from the new .esp) and then copy the red highlighted parts from the CAR's stats over to the XuanlongAR's stats.- Exit and save the new .esp.SpoilerShow
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Although you can also use the GECK to achieve this, it is better done in FNVEDIT imo.