Link:
https://www.nexusmods.com/newvegas/mods/66884
Playing a survivalist in TTW made me a sad panda when I couldn't craft most recipes in the campfire because the ingredients don't exist in the Capital Wasteland. This mod solves that.
Canterbury Commons and Crimson Caravan got together to create the Mojave Imports and bring those nice Mojave ingredients to DC.
What this mod does:
- Adds all Mojave campfire ingredients to DC.
- Those ingredients are rare, so you'll mostly find them at merchants. Some might be found around the world.
Requirements:
- NVSE
- JIP LN NVSE Plugin
- Tale of Two Wastelands
Compatibility:
- The items are added to the Leveled Lists by script, so it should be compatible with everything.
The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com
Mojave Imports (Campfire) for TTW 3.2
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- erafox
- Posts: 34
- Joined: Sat Oct 27, 2018 5:52 pm
Re: Mojave Imports (Campfire) for TTW 3.2
ty for the import men nice and welcome
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FalloutFallout123
- Posts: 1
- Joined: Thu Oct 11, 2018 5:27 pm
Re: Mojave Imports (Campfire) for TTW 3.2
Thank you very much for this mod this is so wonderful i have been wanting this for so long so i can use my survival skill to make healing powder , that sorta thing as stimpaks are expensive early game
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BodieInSD
- Posts: 27
- Joined: Thu Nov 22, 2018 5:21 am
Re: Mojave Imports (Campfire) for TTW 3.2
Any chance that this is still a viable (and functional) mod for TTW v3.3???
Really loved it before and hope to still be able to use it!
Also, and hints on how to "check" a mod to see if it is compatible with TTW v3.3.x if it has not been updated would be greatly appreciated. I mean with any tools (GECK, FNVEdit etc.) that would be able to troubleshoot for any incompatibilities - because my fallback without something like that would be asking either here (the TTW forums) or on nexusmods, where so many mods are not really maintained, or the authors haven't updated their TTW yet or simply aren't actively keeping up in some other way...
So, for everyone's sanity, a solution would be fantastic - assuming that one exists! As several mod authors can attest, I can be both thickheaded and quite persistent in trying to get solutions to my 'problems' (not always a productive way to go about things, nor a good way to endear oneself to mod authors/creators that I often hold in high regard for their work!), so small words and clear instructions are a real plus!
Many thanks for anyone who has a simple answer for me, and simply thanks for any other replies...
Really loved it before and hope to still be able to use it!
Also, and hints on how to "check" a mod to see if it is compatible with TTW v3.3.x if it has not been updated would be greatly appreciated. I mean with any tools (GECK, FNVEdit etc.) that would be able to troubleshoot for any incompatibilities - because my fallback without something like that would be asking either here (the TTW forums) or on nexusmods, where so many mods are not really maintained, or the authors haven't updated their TTW yet or simply aren't actively keeping up in some other way...
So, for everyone's sanity, a solution would be fantastic - assuming that one exists! As several mod authors can attest, I can be both thickheaded and quite persistent in trying to get solutions to my 'problems' (not always a productive way to go about things, nor a good way to endear oneself to mod authors/creators that I often hold in high regard for their work!), so small words and clear instructions are a real plus!
Many thanks for anyone who has a simple answer for me, and simply thanks for any other replies...

