This is a bug that's been around since release, like the lack of footstep sounds for 3rd person crippled limb movement animations. When running forward, with a pistol equipped, the right leg will snap back into place when the next animation loop is to play, as if there are a few frames missing.
Video of the issue: http://www.mediafire.com/file/lzha26g3l ... -09-43.flv
Any chance of getting this fixed?
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3rd Person Running Anim Missing Keyframes
- FiftyTifty
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- RoyBatty
- Gary
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Re: 3rd Person Running Anim Missing Keyframes
Not until we have a way to import/export animations without losing key frames, it would just make it worse.
What anims have no movement sounds with crippled limbs? That's easy to fix.
What anims have no movement sounds with crippled limbs? That's easy to fix.

- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: 3rd Person Running Anim Missing Keyframes
I think you already fixed that, as I brought it up a while ago. It's most of the third person wounded animations, with the only animations properly playing footstep sounds being walking, and walking + strafing left/right.
Yeh here's the thread: viewtopic.php?f=14&t=6805&p=61213#p61213
- RoyBatty
- Gary
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