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3rd Person Running Anim Missing Keyframes

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FiftyTifty
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Joined: Tue Apr 09, 2013 7:36 pm

3rd Person Running Anim Missing Keyframes

Post by FiftyTifty » Wed Mar 13, 2019 10:22 am

This is a bug that's been around since release, like the lack of footstep sounds for 3rd person crippled limb movement animations. When running forward, with a pistol equipped, the right leg will snap back into place when the next animation loop is to play, as if there are a few frames missing.

Video of the issue: http://www.mediafire.com/file/lzha26g3l ... -09-43.flv

Any chance of getting this fixed?

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RoyBatty
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Re: 3rd Person Running Anim Missing Keyframes

Post by RoyBatty » Wed Mar 13, 2019 6:20 pm

Not until we have a way to import/export animations without losing key frames, it would just make it worse.

What anims have no movement sounds with crippled limbs? That's easy to fix.
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FiftyTifty
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Re: 3rd Person Running Anim Missing Keyframes

Post by FiftyTifty » Wed Mar 13, 2019 8:10 pm

RoyBatty wrote:
Wed Mar 13, 2019 6:20 pm
Not until we have a way to import/export animations without losing key frames, it would just make it worse.

What anims have no movement sounds with crippled limbs? That's easy to fix.
I think you already fixed that, as I brought it up a while ago. It's most of the third person wounded animations, with the only animations properly playing footstep sounds being walking, and walking + strafing left/right.

Yeh here's the thread: viewtopic.php?f=14&t=6805&p=61213#p61213

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RoyBatty
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Re: 3rd Person Running Anim Missing Keyframes

Post by RoyBatty » Thu Mar 14, 2019 3:34 am

OK, MadAce fixed those for me I think?
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