FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
taleoftwowastelands.esm=1
TTWFixes.esm=1
Primary Needs HUD.esm=1
The New Bison Steve Hotel.esm=1
NVWillow.esp=1
SomeguySeries.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
WMVM.esm=1
Project Nevada - Extra Options.esm=1
VMW.esp=1
TTW_NoKarmaDCFollowers.esp=1
TTW_OutcastTrading.esp=1
TTW_SpeechChecks.esp=1
TTW_StartupMenu.esp=1
TTW_StashPackOptions.esp=1
TTWOptions.esp=1
The Mod Configuration Menu.esp=1
CASM with MCM.esp=1
NVDLC04 Allegiance w Duster.esp=1
REsNonLorePackNV.esp=1
REsLorePackNV.esp=1
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
WeaponModsExpanded.esp=1
Project Nevada - TTW.esp=1
WMX-DLCMerged.esp=1
FNV Realistic Wasteland Lighting - All DLC.esp=1
FalloutNVCheatTerminal.esp=1
NewVegasExtendedMapMarkers.esp=1
VMW TTW.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
TheInheritance.esp=1
Project Nevada - WMX.esp=1
WMX-POPMerged.esp=1
DLC Weapon Integration.esp=1
DeadMoneyFemaleTuxedo.esp=1
Easy Unlocking and Easy Hacking.esp=1
WVM - The Sink - OWB.esp=1
Mojave Scout Outfits.esp=1
gunrunners_in_the_capital_wasteland_1.1.esp=1
HalfwayHouse.esp=1
CAGE 1.9.3.2 XP TTW.esp=1
HZBagOfHolding.esp=1
Night Vision Sunglasses.esp=1
Faction Armor Converted to Non Faction.esp=1
dressup.esp=1
Lonesome Road Armor Tweaks.esp=1
LFox Sink Bug Fixes.esp=1
Cap Removed Rad Suit Increase 85 and 100.esp=1
BrighterPipboyLight+.esp=1
pipboy nightvision (300ms delay).esp=1
Cap Removed Rad Suit Increase 65 and 85.esp=1
Glove_be_gone.esp=1
updatedWearGlassesandMasks.esp=1
Starting Armor Tweaks.esp=1
bzArmour.esp=1
bzBodySuits.esp=1
Stealth Suit Mk II Edits.esp=1
BoostedSkills.esp=1
LootMenu.esp=1
Project Nevada - Rebalance Uncapped Max Level.esp=1
ttw_-_eye_glasses_fix_0.esp=1
Penny_v13.esp=1
JessiCompanion.esp=1
TTW_Companions_Essential.esp=1
ttw_fo3_caravans_essential.esp=1
TTWVaultSuitHotfix.esp=1
LFox Bottle That Water - TTW Edition.esp=1
TTW Starting Armor Mods.esp=1
NoLockTopic_TTW.esp=1
FNVLODGen.esp=1
TTW Merge Patch Alpha.esp=1
TTW Realistic Wasteland Lighting.esp=1
First, I use PN fully, WMX is essential as it allows me to mod the unique weapons, there are a lot of ttw mods that work presently that I have no idea if they work in 3.2+ . I also use a mod that adds map markers to New Vegas itself so I dunno if that's encompasses the Freeside changes incompatibility. I wanted to install Eve but, well, with 2.9.4 I can, but not 3.2+. Oh and I use the combined NMC texture packs too. I do, occasionally, use COTW when I want something different and a unique challenge. New Vegas Bounties, I have that fully installed. I have a lot of 2.9 optional mods. I consider the Speech Craft one essential since it makes FO3 speech checks skill based the way it should have been from Bethesda. >.< So the question I have to ask, and I am just curious, no demands or anything. Is it worth to update to 3.2 + ever? Or should I pack up the 2.9.4 install files and stick to that version forever so I don't have to give up the important mods that don't work and never will work ever again? Again, just curious, looking to see what direction I should take, do I stick to the 2x branch and ignore anything newer or keep checking the 3x branch to see if things get patched / fixed / updated?
