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slenda
- Posts: 4
- Joined: Fri Dec 28, 2018 8:37 pm
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by slenda » Sat Feb 02, 2019 5:27 pm
So after scouring the internet and failing to find any other mod or tweak that changed the interior fog, I gave in and built my first mod!
I'm mostly posting this as a resource for somebody else to improve upon what's already done, but from my limited testing it seems to run fine with no conflicts as is. Constructive criticism is more than welcome, I don't really know what I'm doing lol
Preview:
Removed for completely breaking the game - Roy
Thank you,
Slenda ζ
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killerwizz1
- Posts: 3
- Joined: Tue Dec 04, 2018 8:28 pm
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by killerwizz1 » Tue Feb 05, 2019 5:13 pm
Going to try this out. Have you tried this out alongside other Interior Mods (TTW Interiors or AWOP)?
Also I know some of the FNV older Fog mods conflicted with weather mods. Do you know if this works with Realistic lighting?
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Petergn
- Posts: 13
- Joined: Fri Feb 01, 2019 2:49 am
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by Petergn » Wed Feb 06, 2019 12:45 pm
Any chance something like this would work underwater? I would love to see a clear water mod (No Fog)
In life there are drivers and passengers. Be a Driver!
(Mod makers are Chauffeurs!)
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killerwizz1
- Posts: 3
- Joined: Tue Dec 04, 2018 8:28 pm
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by killerwizz1 » Thu Feb 07, 2019 11:08 pm
I can confirm this doesn't work with TTW Interiors. Caused some layout issues in megaton house.
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slenda
- Posts: 4
- Joined: Fri Dec 28, 2018 8:37 pm
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by slenda » Thu Feb 07, 2019 11:17 pm
killerwizz1 wrote: βTue Feb 05, 2019 5:13 pm
Going to try this out. Have you tried this out alongside other Interior Mods (TTW Interiors or AWOP)?
Also I know some of the FNV older Fog mods conflicted with weather mods. Do you know if this works with Realistic lighting?
I use RWL and have not seen any conflicts, I load it after my weather mods. I think I'm going to make a patch for TTW Interiors but it might work without one? I have it installed on my play-through right now so we'll see
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slenda
- Posts: 4
- Joined: Fri Dec 28, 2018 8:37 pm
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by slenda » Thu Feb 07, 2019 11:18 pm
Petergn wrote: βWed Feb 06, 2019 12:45 pm
Any chance something like this would work underwater? I would love to see a clear water mod (No Fog)
USE NEW VEGAS: RELOADED <3
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orik
- Posts: 96
- Joined: Sun Apr 07, 2013 6:26 pm
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by orik » Mon Feb 11, 2019 8:06 pm
I found this mod interfered with the updated layout for the Tenpenny Tower player home, walling off the room for the reloading bench and visually glitching slightly.
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Rika
- Posts: 10
- Joined: Sun Dec 30, 2018 7:02 pm
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by Rika » Fri Mar 22, 2019 4:45 pm
I've never even seen a plugin this dirty. It looks like this plugin has every single object in every single edited cell copied into it. Which of course will break literally any mod that edits the placement of any existing items or statics like walls, floors, etc.
This plugin is bigger than every ESP and ESM I have (49 MB), the exception being FNV and FO3's base ESMs. It's bigger than the DLC. This is in dire need of cleaning.
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slenda
- Posts: 4
- Joined: Fri Dec 28, 2018 8:37 pm
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by slenda » Sun Apr 14, 2019 12:55 pm
Rika wrote: βFri Mar 22, 2019 4:45 pm
I've never even seen a plugin this dirty. It looks like this plugin has every single object in every single edited cell copied into it. Which of course will break literally any mod that edits the placement of any existing items or statics like walls, floors, etc.
This plugin is bigger than every ESP and ESM I have (49 MB), the exception being FNV and FO3's base ESMs. It's bigger than the DLC. This is in dire need of cleaning.
I'm sorry fellas I should have definitely done some more learning before posting this. Thank you for not mercilessly bullying me

kudos

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Rika
- Posts: 10
- Joined: Sun Dec 30, 2018 7:02 pm
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by Rika » Sun Apr 14, 2019 5:08 pm
slenda wrote: βSun Apr 14, 2019 12:55 pm
Rika wrote: βFri Mar 22, 2019 4:45 pm
I've never even seen a plugin this dirty. It looks like this plugin has every single object in every single edited cell copied into it. Which of course will break literally any mod that edits the placement of any existing items or statics like walls, floors, etc.
This plugin is bigger than every ESP and ESM I have (49 MB), the exception being FNV and FO3's base ESMs. It's bigger than the DLC. This is in dire need of cleaning.
I'm sorry fellas I should have definitely done some more learning before posting this. Thank you for not mercilessly bullying me

kudos
I legit want to know what you did to copy the entirety of every single cell into a single plugin.