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Are graphics mods still compatible in 3.2+?

General mod discussion and requests.
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a2937
Posts: 130
Joined: Mon Jul 04, 2016 3:44 pm

Are graphics mods still compatible in 3.2+?

Post by a2937 » Thu Jan 03, 2019 6:09 pm

I have looked through the update log and noticed a ton of changes regarding mappings. I have scrolled through the list of mods incompatible with 3.2+ though to just to make sure I did not overlook anything. So are mods like Poco Bueno and NMC still compatible with Fallout TTW with the special script that helps cleanly merge them? In addition are mods that alter the player meshes and textures still compatible as well? I wanted to try to have most of everything get HD and providing a satisfactory experience.

Thank you.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Are graphics mods still compatible in 3.2+?

Post by RoyBatty » Fri Jan 04, 2019 2:27 am

Like with any mods, ymmv.
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123darkelf
Posts: 5
Joined: Sat Dec 08, 2018 7:46 pm

Re: Are graphics mods still compatible in 3.2+?

Post by 123darkelf » Sat Jan 12, 2019 11:17 pm

a2937 wrote:
Thu Jan 03, 2019 6:09 pm
I have looked through the update log and noticed a ton of changes regarding mappings. I have scrolled through the list of mods incompatible with 3.2+ though to just to make sure I did not overlook anything. So are mods like Poco Bueno and NMC still compatible with Fallout TTW with the special script that helps cleanly merge them? In addition are mods that alter the player meshes and textures still compatible as well? I wanted to try to have most of everything get HD and providing a satisfactory experience.

Thank you.
never tried out Poco's but I did try out NMC's cleaned out with the scripts, they do work well still.

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