I have looked through the update log and noticed a ton of changes regarding mappings. I have scrolled through the list of mods incompatible with 3.2+ though to just to make sure I did not overlook anything. So are mods like Poco Bueno and NMC still compatible with Fallout TTW with the special script that helps cleanly merge them? In addition are mods that alter the player meshes and textures still compatible as well? I wanted to try to have most of everything get HD and providing a satisfactory experience.
Thank you.
The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com
Are graphics mods still compatible in 3.2+?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
-
123darkelf
- Posts: 5
- Joined: Sat Dec 08, 2018 7:46 pm
Re: Are graphics mods still compatible in 3.2+?
never tried out Poco's but I did try out NMC's cleaned out with the scripts, they do work well still.a2937 wrote: ↑Thu Jan 03, 2019 6:09 pmI have looked through the update log and noticed a ton of changes regarding mappings. I have scrolled through the list of mods incompatible with 3.2+ though to just to make sure I did not overlook anything. So are mods like Poco Bueno and NMC still compatible with Fallout TTW with the special script that helps cleanly merge them? In addition are mods that alter the player meshes and textures still compatible as well? I wanted to try to have most of everything get HD and providing a satisfactory experience.
Thank you.
