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3.2 Assault Rifle + Heavy Barrel (Secondary Note Holstering Rifles/Automatic Rifles in General)
- Kameraden
- Posts: 34
- Joined: Mon Jun 22, 2015 4:27 pm
3.2 Assault Rifle + Heavy Barrel (Secondary Note Holstering Rifles/Automatic Rifles in General)
1.) Assault Rifle when combined with the Heavy Barrel Modification adds a stellar looking gun barrel and bipod. Which it did Pre-3.2, and still does in 3.2 Issue being the Bipod is now "down." Which wouldn't be a problem at all until you have to holster the weapons. This causes what is a "Cool" Rambo like Modification, turn into a "I hope I don't get this caught on a trip wire" Modification when it's holstered.
That being said. The Pre-3.2 Bipod "up" configuration was a better all around choice for the game in general, because well it's not possible to deploy bipods or use them in the fashion they're meant to, so an excuse for not using the bipod immersion wise is just never to have it deployed, but still there. Similar to the Automatic Rifle (BAR) in Dead Money. At the same time it would insure that it would not look awkward and unyielding when you holster the weapons as well.
2.) A Secondary Point I noticed is Holstering of all Long Rifles, and Automatic Rifles in general. They're floating quite a distance off the "Female PC's" back side. I've not tried male yet to know if it's the same. Base New Vegas, this was normally only a problem with Automatic Rifles, for some reason, a reason I never was able to resolve myself outside of holstering while crouched, which would fix the positioning (doesn't fix it on 3.2). Now with TTW 3.2 it seems to effect all Long Rifles, ie any Rifle/Shotgun Holstered over the shoulder, not just Automatics. Pre 3.2 it only effected Assault class weapons like the Service Rifle, Carbines, Assault Rifle, LMG, etc. But not Shotguns, Hunting Rifles, and Lever Action Rifles. But 3.2 it's literally everything with a hand size gap between the body and weapon holstered over the shoulder, and unlike pre-3.2 holsting while crouched doesn't fix it which was a temporary base game fix around the problem, ie before holstering your beloved Service Rifle, you'd just note to crouch then holster, then stand back up, and no more floating rifle.
PS: Whoever adjusted the iron sights for the Assault Rifle, I applaud you, it's beautifully on point.
That being said. The Pre-3.2 Bipod "up" configuration was a better all around choice for the game in general, because well it's not possible to deploy bipods or use them in the fashion they're meant to, so an excuse for not using the bipod immersion wise is just never to have it deployed, but still there. Similar to the Automatic Rifle (BAR) in Dead Money. At the same time it would insure that it would not look awkward and unyielding when you holster the weapons as well.
2.) A Secondary Point I noticed is Holstering of all Long Rifles, and Automatic Rifles in general. They're floating quite a distance off the "Female PC's" back side. I've not tried male yet to know if it's the same. Base New Vegas, this was normally only a problem with Automatic Rifles, for some reason, a reason I never was able to resolve myself outside of holstering while crouched, which would fix the positioning (doesn't fix it on 3.2). Now with TTW 3.2 it seems to effect all Long Rifles, ie any Rifle/Shotgun Holstered over the shoulder, not just Automatics. Pre 3.2 it only effected Assault class weapons like the Service Rifle, Carbines, Assault Rifle, LMG, etc. But not Shotguns, Hunting Rifles, and Lever Action Rifles. But 3.2 it's literally everything with a hand size gap between the body and weapon holstered over the shoulder, and unlike pre-3.2 holsting while crouched doesn't fix it which was a temporary base game fix around the problem, ie before holstering your beloved Service Rifle, you'd just note to crouch then holster, then stand back up, and no more floating rifle.
PS: Whoever adjusted the iron sights for the Assault Rifle, I applaud you, it's beautifully on point.
"You are only lost if you give up on yourself." Hans-Ulrich Rudel
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: 3.2 Assault Rifle + Heavy Barrel (Secondary Note Holstering Rifles/Automatic Rifles in General)
The bipods were extended because of clipping issues with the hand grips, which looks infinitely worse than them being extended on the back.
We barely started to fix animation issues, we're waiting on proper import/export tool which is being worked on so they can be fixed without breaking them. Then we will fix blending and bone priority problems and other issues like the holstering and whatever else is broken which is a lot.
All iron sighting was fixed for all weapons, it was broken on all of them. There are thousands of mesh fixes as well to weapons, I have not yet completed that work. The downside is that all weapon mods need patched for it and all animation replacers become incompatible.
We barely started to fix animation issues, we're waiting on proper import/export tool which is being worked on so they can be fixed without breaking them. Then we will fix blending and bone priority problems and other issues like the holstering and whatever else is broken which is a lot.
All iron sighting was fixed for all weapons, it was broken on all of them. There are thousands of mesh fixes as well to weapons, I have not yet completed that work. The downside is that all weapon mods need patched for it and all animation replacers become incompatible.

- Kameraden
- Posts: 34
- Joined: Mon Jun 22, 2015 4:27 pm
Re: 3.2 Assault Rifle + Heavy Barrel (Secondary Note Holstering Rifles/Automatic Rifles in General)
I thought I'd mention the iron sights, normally I have to aim in 3rd person, and then hit 'F' to get an accurate point of reference to how far off sights are before taking distant pop shots. I was surprised how accurate the two > < sight lined up perfectly with the iron sight. As when you do the 3rd Person "Press F " trick you will get the 3rd Person sight over top of the 1st Person sight. 3rd Person Sight in 1st Person is always more accurate than the Iron Sights. So the fact it was spot on surprised me.RoyBatty wrote: ↑Wed Jan 02, 2019 2:34 amAll iron sighting was fixed for all weapons, it was broken on all of them. There are thousands of mesh fixes as well to weapons, I have not yet completed that work. The downside is that all weapon mods need patched for it and all animation replacers become incompatible.
"You are only lost if you give up on yourself." Hans-Ulrich Rudel
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: 3.2 Assault Rifle + Heavy Barrel (Secondary Note Holstering Rifles/Automatic Rifles in General)
Happy that someone has noticed all that work. 

-
brfritos
- Posts: 66
- Joined: Tue Nov 01, 2016 2:16 am
Re: 3.2 Assault Rifle + Heavy Barrel (Secondary Note Holstering Rifles/Automatic Rifles in General)
Oh, we DO notice all your work, Roy and the team. Sometimes we don't say anything, but we notice.
For example I don't even bother to buy the laser pistol sights mod anymore, since the iron sights now are very accurate.
Sometimes Bethesda give me the impression the design of energy weapons is not based on easy of use or practicality, but their asthetics only.
The plasma pistol in real world seems a little unusable to me...
- Kameraden
- Posts: 34
- Joined: Mon Jun 22, 2015 4:27 pm
Re: 3.2 Assault Rifle + Heavy Barrel (Secondary Note Holstering Rifles/Automatic Rifles in General)
Personally dunno why I didn't say it earlier, but out of respect I guess. I wanted to, but held back out of fears it may sound a tad harsh.
However, clipping is an issue that a lot of content in Fallout 3 and New Vegas technically have, including a lot of modded content users add to the game good example the popular Tailor Maid mod, among other backpack/bag adding mods, let alone base game content like power armor thy rubbing/clipping. People I'd assume would be used to it. It's a minor issue when compared to such a dramatic eyesore of having a bipod deployed at all times even when holstered, it's actually quite off putting.
Similar to perhaps the Light Machine Gun (M60) which has the mounting for a Bipod but no bipod attached,(which was either removed during development or just not added) it would of been a better option to leave it up, or flat out remove the bipod than just creating another problem trying to fix one problem.
That being said, clipping isn't a problem, definitely when the game has floating, and often huge gaps on the left hand when holding some rifles. It's an imperfect game, always has been.
"You are only lost if you give up on yourself." Hans-Ulrich Rudel
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: 3.2 Assault Rifle + Heavy Barrel (Secondary Note Holstering Rifles/Automatic Rifles in General)
Can't please everyone, so we please ourselves first.
99% of people don't play in 3rd person, so they never notice it.
99% of people don't play in 3rd person, so they never notice it.
