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Fafnir Fallout 3 Overhaul TTW Edition

BodieInSD
Posts: 27
Joined: Thu Nov 22, 2018 5:21 am

Re: Fafnir Fallout 3 Overhaul TTW Edition

Post by BodieInSD » Fri Sep 04, 2020 12:47 am

Was wondering if this will work with the "sawyerbatty" ,mod. I know that the JSawyer mod adds armor called 'Lucky Armor' that looks to be a re-statted (as in adjusted stats) version of the Riley's Rangers combat armor, and was wondering if this would clash, and if so if it could be resolved.
Thanks to anyone who may provide an (correct!) answer.

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Fafnir Fallout 3 Overhaul TTW Edition

Post by Laclongquan » Fri May 28, 2021 10:04 am

Feedback on Killer 7.

I got Killer 7 pretty early but must store it for lack of ammo, 4570 govt. Without going to Mojave, the only way to get ammo for it is The Pitt, at the end when we get ammo press access.

So I suggest changing its location to Mex, the guy guarding the gate into The Pitt. A Resident Evil weapon be so much logical at the gate into The Pitt, right?

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Fafnir Fallout 3 Overhaul TTW Edition

Post by Laclongquan » Wed Jun 02, 2021 10:29 am

Suggestion for new gun

20-gauge shotgun with steady aim and shorter reload time. The gauge is critical because so few 20 gauge shotguns.

Name: Annie Oakley's Gun

Description/Background: Anne Palmer's personal gun left in the care of Megaton's Nathan care and fixing, way back before her last trip to her death. if you read the V101 terminal's entry about Anne's scouting report, you can ask Nathan's wife Manya Vargas about Anne, which she did remember because a Vault military woman is pretty rare to see. Then Manya direct PC to Nathan to ask about it. Thanks to being from same vault, Nathan agree to trade that gun with PC for a (chinese) assault rifle.

Thorne67
Posts: 3
Joined: Sun May 09, 2021 3:07 pm

Re: Fafnir Fallout 3 Overhaul TTW Edition

Post by Thorne67 » Tue Jun 15, 2021 6:21 am

Many thanks for this. Currently using the TTW Unique Items Overhaul which was sort of bland. Going to try this out right now.

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Fafnir Fallout 3 Overhaul TTW Edition

Post by Laclongquan » Fri Jun 25, 2021 6:59 am

It change the visual of items so much that's they are recognizable, aka unique.

I dread Mojave uniques when I get there.

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Fafnir Fallout 3 Overhaul TTW Edition

Post by Laclongquan » Tue Jun 29, 2021 5:19 am

Buggy grunt outfit is from this, innit? No mention elsewhere so I'd like to ask~

I'd suggest to change its property to +5 Survival, +5 Medicine, because it's "buggy", right? Make it unique.

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