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Smiling Jack Dialogue
- nexusmodsforme
- Posts: 92
- Joined: Wed Dec 12, 2018 2:39 am
- Location: Megaton
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Smiling Jack Dialogue
Hey guys just wanted to report a bug I found while playing. Smiling Jack in the Evergreen Mills only has two options for dialogue when you speak to him you can either repair or shop but you can't get out of the dialogue. Not a big issue as you can just ignore him but as he is one of the best merchants in the game it was kinda bummed by this bug.
"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand

- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
Re: Smiling Jack Dialogue
unable to reproduce, post load order.
perms: either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.
- rbroab
- Posts: 567
- Joined: Sun Jan 20, 2013 2:35 am
Re: Smiling Jack Dialogue
I ran into this as well. There was no goodbye dialogue option. But I wasn’t playing vanilla TTW at the time. I’ll look for any conflicts next time I’m at my computer.
I'm not alright, I'm an equal amount of left.
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
Re: Smiling Jack Dialogue
smiling jack's dialogs are kept in the Generic Raider quest, if you're looking.
perms: either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Smiling Jack Dialogue
Just like Puppetron. I can't reproduce it.


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- nexusmodsforme
- Posts: 92
- Joined: Wed Dec 12, 2018 2:39 am
- Location: Megaton
- Contact:
Re: Smiling Jack Dialogue
I am guessing it is something with a mod than
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"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand

- rbroab
- Posts: 567
- Joined: Sun Jan 20, 2013 2:35 am
Re: Smiling Jack Dialogue
Opened everything up in FNVEdit and couldn't find anything. Reloaded the old save file and somehow the "See you later dialogue had returned." Glad it's back, but not sure what made it disappear in the first place.
nexusmodsforme, you want to post your load order? I can check and see if you and I might have been using the same mod at some point. Beyond that, I'd suggest disabling mods and running the game to see which one restores the goodbye dialogue.
nexusmodsforme, you want to post your load order? I can check and see if you and I might have been using the same mod at some point. Beyond that, I'd suggest disabling mods and running the game to see which one restores the goodbye dialogue.
I'm not alright, I'm an equal amount of left.