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Empty files .override nad Fallout3.esm

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Pcimus
Posts: 5
Joined: Tue Dec 11, 2018 11:43 pm

Empty files .override nad Fallout3.esm

Post by Pcimus » Wed Dec 12, 2018 5:13 pm

Can I delete empty files with .override extension inside Data folder? Wrye Flash reporting wrong masters order, should I resort them inside xEdit or leave it untouched?

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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

Re: Empty files .override nad Fallout3.esm

Post by Puppettron » Wed Dec 12, 2018 5:33 pm

They're there for a reason. leave them be.
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Empty files .override nad Fallout3.esm

Post by RoyBatty » Wed Dec 12, 2018 5:39 pm

They are there to enable BSA to override BSA, do not delete them.

Do not touch the master order in plugins, this has been fixed in 3.2.1 which is coming soon.
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Pcimus
Posts: 5
Joined: Tue Dec 11, 2018 11:43 pm

Re: Empty files .override nad Fallout3.esm

Post by Pcimus » Wed Dec 12, 2018 5:46 pm

RoyBatty wrote:
Wed Dec 12, 2018 5:39 pm
They are there to enable BSA to override BSA, do not delete them.

Do not touch the master order in plugins, this has been fixed in 3.2.1 which is coming soon.
Thx for replay.

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