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TTW Freeside Open
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
TTW Freeside Open
Freeside Open patch for TTW
-deprecated-
This patch is an ESM, the ESP update for FSO needs to be merged into the master which I am not going to do but someone else can. The patch has to be an ESM otherwise the navmesh edits will not continue to work, this is a bug with ESP files and navmeshes in the engine that was never fixed.
-deprecated-
This patch is an ESM, the ESP update for FSO needs to be merged into the master which I am not going to do but someone else can. The patch has to be an ESM otherwise the navmesh edits will not continue to work, this is a bug with ESP files and navmeshes in the engine that was never fixed.

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tgltgltclutch
- Posts: 26
- Joined: Thu Oct 11, 2018 7:19 pm
- Location: Sweden
- Contact:
Re: TTW Freeside Open
If only I knew how modding works ...
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maXsolace
- Posts: 5
- Joined: Mon Nov 19, 2018 9:06 am
Re: TTW Freeside Open
can we get some instructions on how to do this guys
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tgltgltclutch
- Posts: 26
- Joined: Thu Oct 11, 2018 7:19 pm
- Location: Sweden
- Contact:
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5Y0N
- Posts: 2
- Joined: Thu Nov 22, 2018 5:50 pm
Re: TTW Freeside Open
Gave a try to merging the esp into the master - given what i read on the manuals, it SHOULD work, but i don't guarantee it. I won't be able to test it for a while (still doing DLCs in DC), but if anyone wants to test the merged esm, you can find it here:
https://drive.google.com/open?id=1pnsiD ... i5YJd3_z1_
https://drive.google.com/open?id=1pnsiD ... i5YJd3_z1_
- deathdealer32
- Posts: 16
- Joined: Sat Dec 31, 2016 2:52 am
Re: TTW Freeside Open
The link got cut off, leading to a 404.5Y0N wrote: ↑Tue Dec 18, 2018 11:34 pmGave a try to merging the esp into the master - given what i read on the manuals, it SHOULD work, but i don't guarantee it. I won't be able to test it for a while (still doing DLCs in DC), but if anyone wants to test the merged esm, you can find it here:
https://drive.google.com/open?id=1pnsiD ... i5YJd3_z1_

- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: TTW Freeside Open
Add a single _ after the url
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: TTW Freeside Open
deathdealer32 wrote: ↑Sun Dec 23, 2018 12:03 amThe link got cut off, leading to a 404.5Y0N wrote: ↑Tue Dec 18, 2018 11:34 pmGave a try to merging the esp into the master - given what i read on the manuals, it SHOULD work, but i don't guarantee it. I won't be able to test it for a while (still doing DLCs in DC), but if anyone wants to test the merged esm, you can find it here:
https://drive.google.com/open?id=1pnsiD ... i5YJd3_z1_
*Link fixed in both the original post and the quote*
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- nexusmodsforme
- Posts: 92
- Joined: Wed Dec 12, 2018 2:39 am
- Location: Megaton
- Contact:
Re: TTW Freeside Open
Getting some missing textures from the gate/walls of the followers of the apocalypse in freeside.


"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand

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Clarke
- Posts: 2
- Joined: Mon Nov 12, 2018 12:45 am
Re: TTW Freeside Open
Also receiving the missing textures. Any fix available?
Edit: Figured out the problem. You still need the textures from the original Freeside Open and everything works fine. Just remember to deactivate the original ESM and ESP that the mod provides, which is pretty easy to uncheck or move to optional in MO2.
Edit: Figured out the problem. You still need the textures from the original Freeside Open and everything works fine. Just remember to deactivate the original ESM and ESP that the mod provides, which is pretty easy to uncheck or move to optional in MO2.