Well, i did that and still can't download it. I get an network error message.
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Project Nevada Core Patch
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Zakuzelo
- Posts: 3
- Joined: Fri Aug 02, 2019 5:11 am
Re: Project Nevada Core Patch
Should I take that to mean that updating these modules for the latest version of TTW is just not going to happen in the foreseeable future?EyeDeck wrote: ↑Mon Dec 03, 2018 3:12 amThis does not cover any of Project Nevada's extra modules (Cyberware, Equipment, Rebalance), which I have read could also use patching, however I don't personally use any of these and so I haven't bothered to spend the time required to fix them too.
... (which I have not done, nor even looked into) ...
- deathdealer32
- Posts: 16
- Joined: Sat Dec 31, 2016 2:52 am
Re: Project Nevada Core Patch
Most of the Equipment module items are just FO3 items, which results in duplicates, so it and plugins that rely on it would have to be gutted to not conflict with TTW.Zakuzelo wrote: ↑Fri Aug 02, 2019 5:31 amShould I take that to mean that updating these modules for the latest version of TTW is just not going to happen in the foreseeable future?EyeDeck wrote: ↑Mon Dec 03, 2018 3:12 amThis does not cover any of Project Nevada's extra modules (Cyberware, Equipment, Rebalance), which I have read could also use patching, however I don't personally use any of these and so I haven't bothered to spend the time required to fix them too.
... (which I have not done, nor even looked into) ...

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Lyndi
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: Project Nevada Core Patch
The remaining weapons in the mod probably need to have all their meshes fixed to be compatible with the fixes to animations and what not in TTW. I haven't looked into it because I don't really care about that module, but it would probably take someone with 3DSMax and Nifskope experience to fix it. That makes the "patch" for equipment posted on Nexus even more useless.deathdealer32 wrote: ↑Fri Aug 02, 2019 9:07 pmMost of the Equipment module items are just FO3 items, which results in duplicates, so it and plugins that rely on it would have to be gutted to not conflict with TTW.Zakuzelo wrote: ↑Fri Aug 02, 2019 5:31 amShould I take that to mean that updating these modules for the latest version of TTW is just not going to happen in the foreseeable future?EyeDeck wrote: ↑Mon Dec 03, 2018 3:12 amThis does not cover any of Project Nevada's extra modules (Cyberware, Equipment, Rebalance), which I have read could also use patching, however I don't personally use any of these and so I haven't bothered to spend the time required to fix them too.
... (which I have not done, nor even looked into) ...
Produces the programming equivalent of coffee stains.
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Zakuzelo
- Posts: 3
- Joined: Fri Aug 02, 2019 5:11 am
Re: Project Nevada Core Patch
Gonna admit, I was only thinking of the Cyberware module when I made that post.
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jazqa
- Posts: 1
- Joined: Tue Aug 13, 2019 2:43 pm
Re: Project Nevada Core Patch
Not sure if it's the patch or the mod itself, but Power Armor vision modes are not draining any AP.
- deathdealer32
- Posts: 16
- Joined: Sat Dec 31, 2016 2:52 am
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Willock
- Posts: 2
- Joined: Sat Aug 24, 2019 7:34 pm
Re: Project Nevada Core Patch
Just a quick FYI for anyone who's getting garbled textures on the Assault Rifle (US) and .32 Pistol (Snubnose), this is caused by a couple of meshed PN adds; disable or delete "32snubnose.nif" and "g3assaultrifle.nif" in "Project Nevada/Meshes/Weapons/1handpistol" & "Project Nevada/Meshes/Weapons/2handautomatic" respectively.
I must've had some leftover stuff from the equipment module, ignore this post and see below. Apologies!
I must've had some leftover stuff from the equipment module, ignore this post and see below. Apologies!
Last edited by Willock on Fri Sep 06, 2019 2:22 am, edited 1 time in total.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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silvermistshadow
- Posts: 1
- Joined: Mon Apr 29, 2019 10:03 pm
Re: Project Nevada Core Patch
I don't see any perks in TTW that give me extra vision modes without wearing a helmet, or a target scanning utility, or a personal stealth field even without armor, or several other things that Cyberware has.
