Those should work without the patch. What the patch is for is to to add new TTW content to PN's form lists so that helmet overlays and so on work properly.
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Project Nevada Core Patch
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idmfan
- Posts: 102
- Joined: Mon Nov 12, 2018 9:28 am
Re: Project Nevada Core Patch
Works really great. Makes my TTW really interesting.
BTW, what does the FWE-esque preset do (extra options)?
That preset with JIPLN's Localized DT/DR, my character usually insta dies when fighting enemies with automatic guns, even with T-51.
BTW, what does the FWE-esque preset do (extra options)?
That preset with JIPLN's Localized DT/DR, my character usually insta dies when fighting enemies with automatic guns, even with T-51.
- EyeDeck
- Posts: 30
- Joined: Mon Dec 29, 2014 8:44 pm
Re: Project Nevada Core Patch
Not a whole lot, apparently.
Code: Select all
; PRESETS - FWE-ESQUE
; PN CORE
; Gameplay Defaults
set PNxCEnableBulletTime to 1 ;1
set PNxCEnableWeaponCharge to 1 ;1
set PNxCEnableCrosshair to 1 ;1
set PNxCEnableStealthField to 1 ;1
set PNxCEnableVisionMode to 1 ;1
set PNxCEnableZoom to 1 ;1
set PNxCEnableGrenadeHotkey to 1 ;1
set PNxCEnableBackpedal to 1 ;1
set PNxCEnableSprint to 1 ;1
; Immersion Defaults
set PNxCEnableHealthVisuals to 1 ;1
set PNxCEnableHTSEffects to 1 ;0
set PNxCEnableVisor to 1 ;1
; Misc Defaults
set PNxCEnableExplosiveEntry to 1 ;1
set PNxCEnableSorter to 0 ;0
; Advanced Defaults
set PNxCCrosshairEnableRecoil to 1 ;1
set PNxCBulletTimeEnableIndicator to 0 ;0
set PNxCVisorEnableOverlays to 1 ;1
set PNxCWeaponChargeEnableIndicator to 1 ;1
; EXTRA OPTIONS Defaults
set PNxBConfigBulletTimeVFx1 to 6 ;6
set PNxBConfigBulletTimeVFx2 to 8 ;8
set PNxBConfigImplantAPRegenVM to 3 ;3
set PNxBConfigSprintShudder to 1 ;1
set PNxBExpEntDistance to 200 ;150
set PNxBExpEntItemDestruction to 1 ;1
set PNxBExpEntUseSkill to 1 ;1
set PNxBStealthFieldStrength to 0 ;0
set PNxBULConfigLuckBase to 5 ;5
set PNxBULEnable to 0 ;0
;Refresh everything
SetStage PNxCController 1Also, I noticed a couple things worth tweaking while poking around in xEdit, so the patch has been updated.
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Akanelove
- Posts: 7
- Joined: Tue Jan 01, 2019 4:13 am
Re: Project Nevada Core Patch
Hello thanks for patching!
BTW, The original Extra Options' Unfound Loot is only for NV's worldspace
So I wonder whether your patch covers FO3's.
BTW, The original Extra Options' Unfound Loot is only for NV's worldspace
So I wonder whether your patch covers FO3's.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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RetroJaro
- Posts: 22
- Joined: Wed Apr 12, 2017 2:02 pm
Re: Project Nevada Core Patch
It's funny how everyone says project nevada doesn't work for TTW but bullet time, sprint, cybernetics, etc does work for me. DC doctors won't do implants but vegas doctors do but everything else worked even before the patch as far as I noticed. I installed this just in case.. but can anyone really specify why it says PN is incompatible? Unless it's some things that I missed that PN adds, it works fine. Played both DC and vegas with ttw and PN and everything ran smoothly for me.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Project Nevada Core Patch
The core works fine.
Equipment and Rebalance are both completely broken with TTW. Just because you personally don't notice, doesn't mean they aren't broken.
Equipment and Rebalance are both completely broken with TTW. Just because you personally don't notice, doesn't mean they aren't broken.

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Tyls
- Posts: 5
- Joined: Sun Feb 24, 2019 7:35 pm
Re: Project Nevada Core Patch
Thank you for patching the Core module. I hope it will be possible for the Cyberware one.
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KungFuKillerCat
- Posts: 5
- Joined: Tue Mar 12, 2019 12:41 pm
Re: Project Nevada Core Patch
EyeDeck wrote: ↑Tue Dec 04, 2018 11:55 amI probably should've clarified somewhat. As far as I can tell, the following plugins are all compatible with TTW by default (or, close enough anyway):PN's core module is compatible with TTW, but does not actively support it, which means that while it shouldn't break anything, it effectively just ignores any new content added by TTW. To support TTW, one of the two patch plugins I have provided in the archive linked in the OP are required. Depending on whether you have Project Nevada - Core.esm, or that and Project Nevada - Extra Options.esm, activate one of these two plugins:
- Project Nevada - Core.esm
- Project Nevada - Extra Options.esm
- Project Nevada - Dead Money.esp
- Project Nevada - Honest Hearts.esp
- Project Nevada - Old World Blues (No Cyberware).esp
- Project Nevada - Lonesome Road.esp
- Project Nevada - Gun Runners' Arsenal.esp
- TTW_PNxC.esp
- TTW_PNxEO.esp
I don't know if "close enough" is worth the pain since dlc is a few hours of gameplay into the game?