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Project Nevada Core Patch
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Sauron
- Posts: 4
- Joined: Thu Jan 10, 2019 11:10 pm
Re: Project Nevada Core Patch
All good, the link seems to have worked now, I appreciate the reply!
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Silzer
- Posts: 5
- Joined: Sun Dec 06, 2015 9:54 pm
Re: Project Nevada Core Patch
Could someone, anyone, please patch cyberware? You will have my eternal gratitude
- deathdealer32
- Posts: 16
- Joined: Sat Dec 31, 2016 2:52 am
- EyeDeck
- Posts: 30
- Joined: Mon Dec 29, 2014 8:44 pm
Re: Project Nevada Core Patch
That sounds correct, for the vanilla FNV DLC you'll want the official patches. As far as I can tell, all of these work fine with TTW as-is:
- Project Nevada - Dead Money.esp
- Project Nevada - Honest Hearts.esp
- Project Nevada - Old World Blues (No Cyberware).esp
- Project Nevada - Lonesome Road.esp
- Project Nevada - Gun Runners' Arsenal.esp
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SoggywaffleSeth
- Posts: 4
- Joined: Tue Jan 29, 2019 2:19 am
Re: Project Nevada Core Patch
Hey so I'm pretty new to modding and was wondering what it means by "activate TTW_PNxEO.esp". How exactly do I do that? I've installed everything correctly otherwise.
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UsagiPyon
- Posts: 184
- Joined: Thu Jan 17, 2019 4:09 pm
Re: Project Nevada Core Patch
SoggywaffleSeth wrote: ↑Tue Jan 29, 2019 3:13 amHey so I'm pretty new to modding and was wondering what it means by "activate TTW_PNxEO.esp". How exactly do I do that? I've installed everything correctly otherwise.
Hi SoggywaffleSeth,EyeDeck wrote: ↑Mon Dec 03, 2018 3:12 am
Installation:
Install manually or using your favorite mod manager. If you are only using Project Nevada Core, activate TTW_PNxC.esp; if you are also using Project Nevada - ExtraOptions, activate TTW_PNxEO.esp instead. PN's Extra Options module uses a slightly different version of the sprint script, so this patch's sprint script override needs to compensate, but the two plugin files are otherwise identical.
As stated by the OP already, if you are using both Project Nevada Core and the Extra Options, you will need to activate only the TTW_PNxEO.esp
Project Nevada core only -> activate TTW_PNxC.esp only
Project Nevada core + Extra Options -> activate TTW_PNxEO.esp only
Activate by means of a mod manager (Please don't use vortex)
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SoggywaffleSeth
- Posts: 4
- Joined: Tue Jan 29, 2019 2:19 am
Re: Project Nevada Core Patch
Hey thanks for the response! I'm not sure how to "activate" it though, that's the part that has me stumped. I use mod organizer 2 if that helps. Sorry if this is rookie stuff that I'm missing like I said I'm Pretty new to modding and I just don't know how to "activate" esp filesUsagiPyon wrote: ↑Tue Jan 29, 2019 4:13 amSoggywaffleSeth wrote: ↑Tue Jan 29, 2019 3:13 amHey so I'm pretty new to modding and was wondering what it means by "activate TTW_PNxEO.esp". How exactly do I do that? I've installed everything correctly otherwise.
Hi SoggywaffleSeth,EyeDeck wrote: ↑Mon Dec 03, 2018 3:12 am
Installation:
Install manually or using your favorite mod manager. If you are only using Project Nevada Core, activate TTW_PNxC.esp; if you are also using Project Nevada - ExtraOptions, activate TTW_PNxEO.esp instead. PN's Extra Options module uses a slightly different version of the sprint script, so this patch's sprint script override needs to compensate, but the two plugin files are otherwise identical.
As stated by the OP already, if you are using both Project Nevada Core and the Extra Options, you will need to activate only the TTW_PNxEO.esp
Project Nevada core only -> activate TTW_PNxC.esp only
Project Nevada core + Extra Options -> activate TTW_PNxEO.esp only
Activate by means of a mod manager (Please don't use vortex)
- deathdealer32
- Posts: 16
- Joined: Sat Dec 31, 2016 2:52 am
Re: Project Nevada Core Patch
That means make sure there is a checkmark next to the ESP in your load order.SoggywaffleSeth wrote: ↑Tue Jan 29, 2019 6:59 amHey thanks for the response! I'm not sure how to "activate" it though, that's the part that has me stumped. I use mod organizer 2 if that helps. Sorry if this is rookie stuff that I'm missing like I said I'm Pretty new to modding and I just don't know how to "activate" esp filesUsagiPyon wrote: ↑Tue Jan 29, 2019 4:13 amSoggywaffleSeth wrote: ↑Tue Jan 29, 2019 3:13 amHey so I'm pretty new to modding and was wondering what it means by "activate TTW_PNxEO.esp". How exactly do I do that? I've installed everything correctly otherwise.
Hi SoggywaffleSeth,EyeDeck wrote: ↑Mon Dec 03, 2018 3:12 am
Installation:
Install manually or using your favorite mod manager. If you are only using Project Nevada Core, activate TTW_PNxC.esp; if you are also using Project Nevada - ExtraOptions, activate TTW_PNxEO.esp instead. PN's Extra Options module uses a slightly different version of the sprint script, so this patch's sprint script override needs to compensate, but the two plugin files are otherwise identical.
As stated by the OP already, if you are using both Project Nevada Core and the Extra Options, you will need to activate only the TTW_PNxEO.esp
Project Nevada core only -> activate TTW_PNxC.esp only
Project Nevada core + Extra Options -> activate TTW_PNxEO.esp only
Activate by means of a mod manager (Please don't use vortex)

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wasdwasd12
- Posts: 185
- Joined: Tue Dec 18, 2018 1:45 pm
Re: Project Nevada Core Patch
I cant seem to access the link??
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dabb1234
- Posts: 2
- Joined: Mon Jan 28, 2019 5:45 am
Re: Project Nevada Core Patch
hi ive installed the patch but bullet time/ sprint etc still arent working.