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Is it okay to use Project Nevada with 3.2

General mod discussion and requests.
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RoyBatty
Gary
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Re: Is it okay to use Project Nevada with 3.2

Post by RoyBatty » Mon Nov 26, 2018 2:51 am

Ahh I couldn't remember what module it was in, since I don't use PN anymore. :D

The list thing is just personal preference for lists for the base game, not the custom ones, although it's much easier to add/remove things that way for the end user. Your choice of course, since you didn't intend to release it, I'm sure a lot of people will appreciate you took the time to do so. :D
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Bottletopman
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Re: Is it okay to use Project Nevada with 3.2

Post by Bottletopman » Tue Nov 27, 2018 1:09 pm

Hell, I'm stoked just for that cryo mine icon lol. Thanks heaps for the upload.
tp for my bunghole?

histamiini
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Re: Is it okay to use Project Nevada with 3.2

Post by histamiini » Sat Dec 01, 2018 9:49 am

I think you should move this to 3.2 forum. It took me week to find this, and I even asked in Discord without an answer. Oh yeah and thank you.

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RoyBatty
Gary
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Re: Is it okay to use Project Nevada with 3.2

Post by RoyBatty » Sat Dec 01, 2018 5:15 pm

It's EyeDeck's, they can post it there if they read this.
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SaymonKopolsky
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Re: Is it okay to use Project Nevada with 3.2

Post by SaymonKopolsky » Sat Dec 01, 2018 9:41 pm

thanks for the patch eyedeck. :P
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EyeDeck
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Re: Is it okay to use Project Nevada with 3.2

Post by EyeDeck » Mon Dec 03, 2018 3:15 am

Well, I went ahead and threw it up on the mod releases subforum. As noted there, it still does not cover the Cyberware, Equipment or Rebalance modules, which likely all need patching for TTW, but perhaps it will inspire someone who does use these to create a patch themselves.

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Xepheleon
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Re: Is it okay to use Project Nevada with 3.2

Post by Xepheleon » Fri Dec 07, 2018 5:35 pm

Just a head's up: From my personal testing, i'm finding that PN's Equipment module can cause an issue where SuperMutants wont equip some weapons (Mainly Assault rifles and .32 rifles) so i recommend turning off that module.

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RoyBatty
Gary
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Re: Is it okay to use Project Nevada with 3.2

Post by RoyBatty » Fri Dec 07, 2018 6:58 pm

Not sure if you read the thread or not, but Equipment is completely incompatible.
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Xepheleon
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Re: Is it okay to use Project Nevada with 3.2

Post by Xepheleon » Fri Dec 07, 2018 7:44 pm

RoyBatty wrote:
Fri Dec 07, 2018 6:58 pm
Not sure if you read the thread or not, but Equipment is completely incompatible.
Must've missed that when i skimmed through like an idiot. Sorry about that

Esta
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Re: Is it okay to use Project Nevada with 3.2

Post by Esta » Sun Dec 09, 2018 6:35 pm

I'm trying to do some work on a 3.2 patch for Cyberware (and have it so it makes the Cyberware available in the Capital Wasteland and ideally makes it so you can have the implants installed in the Capital Wasteland as well if it works right, actually), but given that I don't know who created the 2.9 TTW patch due to my previous computer failing, I'm not entirely sure who to ask for permission to post the port of it. And even then, I don't know how much patching it might need to get to work correctly.

As of now, this is just an addon (currently for personal testing) that should just make the Cyberware obtainable in the Capital Wasteland and installable in the Capital Wasteland; I'm not sure how to patch Project Nevada's Cyberware module itself, and I don't have the permissions for posting either of the two anyway at this point.

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