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Mobile Truck Base - TTW 3.2

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Tooplex
Posts: 15
Joined: Wed May 25, 2016 4:54 pm

Re: Mobile Truck Base - TTW 3.2

Post by Tooplex » Wed May 01, 2019 12:31 pm

Thanks for this pintocat, Im glad to see the work i put in from before 3.0 is still being used and updated. Thanks man, I endorse pintocat using my version as well :)

Bonaparte
Posts: 16
Joined: Tue Dec 15, 2015 6:02 pm

Re: Mobile Truck Base - TTW 3.2

Post by Bonaparte » Sat Jun 22, 2019 1:27 pm

[Deleted]

kenzie baker
Posts: 1
Joined: Wed Dec 12, 2018 10:38 pm

Re: Mobile Truck Base - TTW 3.2

Post by kenzie baker » Wed Jan 27, 2021 4:30 am

What weapons can you actually display in the gun racks? I can't seem to get any to show, food and stuff display fine but no weapons :/ besides that the mod is great, really makes my HC/no fast travel run really fun

Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Re: Mobile Truck Base - TTW 3.2

Post by Kurt91 » Thu Jan 28, 2021 5:24 pm

Would it be possible to set the Mobile Truck interior space to automatically make all followers find a spot to sit down upon entering, or just have them sitting or lounging in some way already when they're loaded into the space? Using this mod with multiple followers, even if it's only adding a single human follower alongside a single vanilla character and ED-E makes it difficult to shove past them and get to and from the travel menu and exit.

Eddoursul
Posts: 10
Joined: Mon Aug 26, 2019 7:15 pm
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Re: Mobile Truck Base - TTW 3.2

Post by Eddoursul » Fri Jan 29, 2021 8:59 pm

Kurt91 wrote:
Thu Jan 28, 2021 5:24 pm
Would it be possible to set the Mobile Truck interior space to automatically make all followers find a spot to sit down upon entering, or just have them sitting or lounging in some way already when they're loaded into the space? Using this mod with multiple followers, even if it's only adding a single human follower alongside a single vanilla character and ED-E makes it difficult to shove past them and get to and from the travel menu and exit.
My Chill Companions do this for humans. Not sure if there is a solution for creatures.
Last edited by Eddoursul on Fri Aug 06, 2021 2:01 am, edited 1 time in total.

certainorder
Posts: 2
Joined: Mon Jun 07, 2021 1:09 am

Re: Mobile Truck Base - TTW 3.2

Post by certainorder » Wed Jun 16, 2021 3:51 pm

This mod is greatly appreciated. Well done. If you're ever in the mood to expand it a little, it would be awesome to have a maintenance system like the excellent "Wasteland Explorer" mod for FO3. A maximum weight limit for the vehicle would also incentivize "RTB" resource usage and all the tradeoffs that come with those decisions. In any case, it's great to see this mod getting some love. Thanks!

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