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Mobile Truck Base - TTW 3.2

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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Mobile Truck Base - TTW 3.2

Post by pintocat » Wed Nov 21, 2018 2:08 am

Download on from Nexus Mods: https://www.nexusmods.com/newvegas/mods/66012

tdx73's Mobile Truck Base mod, updated to TTW by Willow with some initial locations from a yet earlier version by Perren D'Wolff, updated by Tooplex, now converted to TTW 3.2 and updated by me :)

Because this is based on Tooplex's version, not Willow's, there are two separate trucks, one in each wasteland; they don't travel between wastelands. You'll need the TTW train or some other means to travel between DC and NV.

Required: Optional: Changelog for 3.2 version
  • My changes so far consist of altering the DLC Snowglobe scripts so they enable the display models directly on pickup (else it's very difficult to get the state). As a fallback, the Snowglobe display will also check the quest complete status for the DLC (but for Lonesome road this isn't foolproof since you could leave). I've added script-based support for "Useful Snow Globes" and "Special Snow Globes", so the altered pickup scripts will still grant the perks; and the display can also check for the perk to see if you picked up the bobblehead if their script change overrode mine in the load order. Pretty exhaustive for 4 freaking snow globes ...
  • I also changed the bobblehead display and snowglobe display to just if blocks instead of if elseif, so it'll go through and do all you have in one click instead of having to click once for every one you have.
  • I fixed the deprecated function call from TTW 2.9.4 which no longer exists in the "tdxHardcoreSafeAdvanceHours" script which was broken (it was calling "TTWFNHardcoreSafeAdvanceDays" which no longer exists, due to the new JIP LN function SetGameHour, which the script now uses).
  • Updated the worldspace records for the changes made in 3.2 (some water type changes and other things).
The DC truck is in the Scrapyard, while the NV truck is in the Gibson Scrapyard. You can buy the NV truck from Lady Gibson (after you go examine the truck first).

NV Travel locations:
  • Goodsprings
  • Primm
  • Mojave Outpost
  • Novac
  • 188 Trading Post
  • Grub n' Gulp Rest Stop
  • Gun Runners
  • Sloan
  • Crimson Caravan
  • Westside Pawn Shop
  • Jacobstown
  • Red Rock Canyon
  • NCRCF
  • Hidden Valley
  • Northern Passage
  • Mojave Drive-In
  • Canyon Wreckage
  • Freeside
  • Boulder City
  • Boulder Beach Campground
  • Inside Camp McCarran
  • Cottonwood Cove
  • Bittersprings Recreation Area
  • Abandoned Brotherhood of Steel Bunker
DC Travel locations:
  • Megaton
  • Rivet City
  • Arefu
  • Big Town
  • Canterbury Commons
  • The Citadel
  • Grayditch
  • Republic of Dave
  • The Scrapyard
  • Fort Independence
  • Tenpenny Tower
  • Girdershade
  • Temple of the Union
  • Underworld
  • Little Lamplight
  • Andale
  • Agatha's House
  • Evergreen Mills
  • Paradise Falls
  • Old Olney
  • Fort Constantine
  • Mount Mable Campground
  • Dukov's Place
  • Outcast Outpost
  • The Pitt Tunnel
  • Riverboat Landing
  • Alien Beacon

Bonaparte
Posts: 16
Joined: Tue Dec 15, 2015 6:02 pm

Re: Mobile Truck Base - TTW 3.2

Post by Bonaparte » Wed Nov 21, 2018 3:33 am

Thank you!

Traius
Posts: 7
Joined: Sat Nov 10, 2018 10:44 pm

Re: Mobile Truck Base - TTW 3.2

Post by Traius » Wed Nov 21, 2018 7:31 am

My Good Sir, I would gladly give you my first unborn child as payment for this wonderful mod, but I'm afraid I already gave it to Sheson a long time ago. So a simple, THANKYOUTHANKYOUTHANKYOUTHANKYOU... will have to suffice.

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IvoryOwl
Posts: 72
Joined: Fri Oct 20, 2017 4:35 pm

Re: Mobile Truck Base - TTW 3.2

Post by IvoryOwl » Wed Nov 21, 2018 3:10 pm

Wonderful news, thank you for this! :D

Burnspot
Posts: 11
Joined: Sun Oct 21, 2018 1:58 pm

Re: Mobile Truck Base - TTW 3.2

Post by Burnspot » Wed Nov 21, 2018 3:12 pm

Thank you very much! My current character is slowly making her way to the Scrapyard. :D

JorgeAZX3
Posts: 2
Joined: Wed Sep 26, 2018 6:22 pm

Re: Mobile Truck Base - TTW 3.2

Post by JorgeAZX3 » Wed Nov 21, 2018 4:26 pm

I was wondering if anyone was having the same problem as me because the back door to get into the truck doesnt work. I dont even have a prompt to activate it. The side doors work fine though.

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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Re: Mobile Truck Base - TTW 3.2

Post by pintocat » Wed Nov 21, 2018 4:33 pm

Is there any specific location that the back door doesn't work at? I'm not having any trouble at the Scrapyard or Megaton or any of the places I've been, but the door is hand-placed at each location, so I guess it's possible that at some stops it could be clipped into the truck

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templeofninpo
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Location: Victoria, BC, Canada
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Re: Mobile Truck Base - TTW 3.2

Post by templeofninpo » Wed Nov 21, 2018 5:57 pm

Also, is having the key required for the door to activate?
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996

'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU

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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Re: Mobile Truck Base - TTW 3.2

Post by pintocat » Wed Nov 21, 2018 7:01 pm

Yes, you need the key. For the DC truck, it's in a toolbox nearby. For NV, you buy it from the lady.

Acies
Posts: 11
Joined: Tue Oct 15, 2013 1:36 pm

Re: Mobile Truck Base - TTW 3.2

Post by Acies » Wed Nov 21, 2018 7:12 pm

There's two trucks, one for NV and other for DC, but the truck shares the same cell?

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