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Springvale Chem Lab

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Aryanne_v2
Posts: 10
Joined: Fri Nov 16, 2018 5:13 pm

Springvale Chem Lab

Post by Aryanne_v2 » Tue Nov 20, 2018 1:12 pm

Here's a conversion of theoc's Springvale Chem Lab mod to work with Tale of Two Wastelands.

Original mod: https://www.nexusmods.com/fallout3/mods/19581?tab=files

All I had to do was run it through the conversion process and it worked like a charm.

Conversion link: https://mega.nz/#!6JY3gSJS!gmbLFxSwzNrv ... E4wh6hZBWQ

Talph89
Posts: 3
Joined: Tue Oct 09, 2018 9:52 pm

Re: Springvale Chem Lab

Post by Talph89 » Fri Dec 14, 2018 5:59 pm

Hello!
I am wondering if you can help me with the dealbreaker shotgun. I have a weird flickering effect whenever I am outside in DC.
It doesn't happen anywhere else, just outside. The gun flickers bright red/white. https://ibb.co/9WrRxPY

Konqueror
Posts: 3
Joined: Sun Oct 21, 2018 9:17 am

Re: Springvale Chem Lab

Post by Konqueror » Sun Dec 16, 2018 6:35 pm

Hi. Here's a little fix for this mod that makes The Dealbreaker shotgun more in line with the rest of TTW guns.
It fixes the texture bug with both the shotgun and the Super Jet (corrected texture path to be more versatile), raises STR requirement for shotgun to 4 (was 0) and Guns requirement to 50 (was 0). Also makes it possible to use different ammo types instead of just the usual 12ga.
https://drive.google.com/open?id=1VeXwJ ... pHeM4nZWam

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Aryanne_v2
Posts: 10
Joined: Fri Nov 16, 2018 5:13 pm

Re: Springvale Chem Lab

Post by Aryanne_v2 » Thu Apr 09, 2020 2:23 am

Talph89 wrote:
Fri Dec 14, 2018 5:59 pm
Hello!
I am wondering if you can help me with the dealbreaker shotgun. I have a weird flickering effect whenever I am outside in DC.
It doesn't happen anywhere else, just outside. The gun flickers bright red/white. https://ibb.co/9WrRxPY
I know I'm literally getting back to you a year and a half later with this, but I always had this issue as well lol. I could never figure it out either.

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