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TTW DLC Sortomatic Homes

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pintocat
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TTW DLC Sortomatic Homes

Post by pintocat » Mon Nov 19, 2018 5:29 am

Download from Nexus Mods
https://www.nexusmods.com/newvegas/mods/65988/

Requires Sortomatic obviously.

Adds very minimalist Sortomatic to The Pitt, Point Lookout, Mothership Zeta, Dead Money, Honest Hearts, and Lonesome Road. For Tale of Two Wastelands 3.2.

Adds bare essentials for Sortomatic storage for crafting in the DLC for Tale of Two Wastelands 3.2.

Adds a campfire, workbench, reload bench, homeless item container, master sorting computer, and inventory quota manager to The Pitt, Point Lookout, Mothership Zeta, Dead Money, Honest Hearts, and Lonesome Road. For Tale of Two Wastelands 3.2.
  • The Pitt is in the Steel Mill, next to the ammo press.
  • Point Lookout is in Kenny's Cave. The place is actually already a player home if you befriend him, marking the containers as player owned. The stuff was just changed to Sortomatic versions and MSC and IQM added. The MSC is a punga-lamp so it looks like it blends in.
  • Mothership Zeta is in the Engineering Core, next to the giant window. Custom workbench and reload bench were made out of the parts plus alien table so it didn't look like a completely beamed up piece. The MSC and IQM are alien buttons on the wall.
  • Dead Money has a new interior cell created in the Villa, right next to the intro fountain, next to a holo vending machine. The MSC is a holo emitter and the IQM is a deco radio.
  • Honest Hearts is in Angel Cave with Joshua Graham. A workbench, reload bench, and campfire exist, they were just turned into Sortomatic versions, and MSC and IQM added. They're radios.
  • Lonesome Road has a new interior cell created in the garage of Solitare Gas Station, the one directly below Hopeville Missile Silo. The garage already existed as an exterior with a workbench, the stuff was just moved indoors and some extra stuff added.

Suggested to go with this mod is Sortomatic Ingredient Loader.

epracer71
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Re: TTW DLC Sortomatic Homes

Post by epracer71 » Mon Nov 19, 2018 7:40 am

This looks amazing. Is there a similar mod that adds the sortomatic to the player homes in DC and the Mojave?

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RoyBatty
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Re: TTW DLC Sortomatic Homes

Post by RoyBatty » Mon Nov 19, 2018 1:26 pm

Throwing this and sortomatic right into my load order along with ingredient loader, I missed this system a lot.
Image

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pintocat
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Re: TTW DLC Sortomatic Homes

Post by pintocat » Mon Nov 19, 2018 5:10 pm

epracer71 wrote:
Mon Nov 19, 2018 7:40 am
This looks amazing. Is there a similar mod that adds the sortomatic to the player homes in DC and the Mojave?
Possibly. Chucksteel's Interiors edit player homes, so it would probably be after that for a compatibility version. I think someone did a player housing one for 2.9.4 that could be converted though, it's on Nexus. I'm working on Mobile Truck Base since I like that :P

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IvoryOwl
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Re: TTW DLC Sortomatic Homes

Post by IvoryOwl » Mon Nov 19, 2018 11:38 pm

pintocat wrote:
Mon Nov 19, 2018 5:10 pm
Possibly. Chucksteel's Interiors edit player homes, so it would probably be after that for a compatibility version. I think someone did a player housing one for 2.9.4 that could be converted though, it's on Nexus. I'm working on Mobile Truck Base since I like that :P
Omg, I want that truck base! Does it come with the extras such as the workbench, infirmary, etc? Space looks limited.

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pintocat
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Re: TTW DLC Sortomatic Homes

Post by pintocat » Tue Nov 20, 2018 12:19 am

It has the crafting stuff (workbench, reloading, hotplate), lots of containers, but not infirmary.

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