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Iron sights parkinsons

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Bottletopman
Posts: 117
Joined: Thu Jan 05, 2017 12:28 am

Iron sights parkinsons

Post by Bottletopman » Fri Nov 16, 2018 9:11 am

For whatever reason, whenever I'm outdoors and aim down the sights it's like my character has Parkinson's as the rear of the gun is trembling although the front sight is quite stable. Interestingly enough, if I go indoors and aim down my sights the wobble is gone.

Only mods I have that I can think of that would affect aim would be the iron sights camera recoil removal mod, weapon mesh improvement mod, ragdolls and more realistic aiming, although the last mod only wobbles the camera rather than the gun, and I've seen other people use the camera recoil remover without any issues.
tp for my bunghole?

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Iron sights parkinsons

Post by RoyBatty » Fri Nov 16, 2018 11:19 am

Make sure you limit your frame rate to 60.
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Bottletopman
Posts: 117
Joined: Thu Jan 05, 2017 12:28 am

Re: Iron sights parkinsons

Post by Bottletopman » Sat Nov 17, 2018 2:00 am

Yep, NVSR's FPS management was already set to 60 max FPS and 20 min FPS. Is there something I'm missing? I take it setting minimum FPS to 60 isn't a good idea...
tp for my bunghole?

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Iron sights parkinsons

Post by RoyBatty » Sun Nov 18, 2018 10:19 am

I found that settings in NVSE other than bReplaceGetTickCount, FlushLog and FastExit cause weirdness like you are experiencing, also NPCs bobbing up and down.
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Bottletopman
Posts: 117
Joined: Thu Jan 05, 2017 12:28 am

Re: Iron sights parkinsons

Post by Bottletopman » Sun Nov 18, 2018 12:20 pm

Ooooh, yes I've also been getting bobbing NPCs when I get close enough to trigger their leg IK and even then only in first person (if I recall correctly), but I've never really been too bugged about that.

Did a bit of googling of those 3 settings and found out that they're settings in NVSR's ini file - should they be set to 0 or 1? Got my NVSR ini settings below, minus the hash tables.
SpoilerShow
Master = {
_comment = You can turn on or off each distinct feature from here.
bManageFPS = 1
bHookGetTickCount = 1
bHookCriticalSections = 1
bHookLightCriticalSections = 1
bHookHashtables = 1
bReplaceHeap = 0
bReplaceGetTickCount = 1
bLogToConsole = 0
bFastExit = 1
bFlushLog = 1
iSchedulingResolution = 1
bReplaceRandom = 1
bExperimentalStuff = 0
iMainHookPoint = 1
}
Experimental = {
_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.
_comment =other settings here you're probably better off not touching
bReduceSleep = 0
iThreadsFixedToCPUs = 1
bSuppressRandomSeeding = 0
bBenchmarkHeap = 0
bAlternateHeapHooks = 0
iHeapMainBlockAddress = 0
}
FPS_Management = {
_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
bInject_iFPSClamp = 1
fMaximumFPS = 60
fMinimumFPS = 20
iFPS_Report_Period = 4000
fExtraSleepPercent =0.05
}
GetTickCount = {
_comment =This section is disabled by default - see Master/bReplaceGetTickCount
bForceResolution = 1
bPreserveDC_Bias = 1
bPreserveHighFreqComponents = 0
bForceSync = 0
iSyncLimitMilliseconds = 50
}
CriticalSections = {
_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
bUseOverrides = 1
iDefaultMode = 3
iDefaultSpin = 1000
iStaggerLevel = 5
bEnableMessages = 1
bEnableProfiling = 0
}
LightCriticalSections = {
_comment =LCS stuff is like CS stuff, but with a Bethesda implementation. And inlined sometimes, so difficult for me to work with
bEnableProfiling = 0
bEnableMessages = 1
iDefaultMode = 3
iDefaultSpin = 1000
iStaggerLevel = 5
bFullHooks = 0
bUseOverrides = 0
}
Heap = {
_comment =This section is disabled by default - see Master/bReplaceHeap
_comment =I recommend enabling it however.
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
_comment = It crashes instantly on Fallout3 last I remember checking
_comment = It seems to work on Fallout: New Vegas ?
_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
iHeapAlgorithm = 6
bEnableProfiling = 0
iHeapSize = 250
bEnableMessages = 0
bZeroAllocations = 0
EDIT: ok so I set all those 3 to 0 and that didn't work...found out that this guy also had a similar issue after installing Enhanced Camera and compatibility patch for WAR, or at least I'm assuming he did but I'm kind of reluctant to turn off Enhanced Camera since I really like it. Only anims I use are ironsights camera recoil removal ones.
tp for my bunghole?

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Iron sights parkinsons

Post by RoyBatty » Sun Nov 18, 2018 11:46 pm

bManageFPS = 0
bHookCriticalSections = 0
bHookLightCriticalSections = 0
bHookHashtables = 0
bReplaceHeap = 0
bReplaceGetTickCount = 1
bLogToConsole = 0
bFastExit = 1
bFlushLog = 1
iSchedulingResolution = 1
bReplaceRandom = 0
bExperimentalStuff = 0
iMainHookPoint = 1
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Bottletopman
Posts: 117
Joined: Thu Jan 05, 2017 12:28 am

Re: Iron sights parkinsons

Post by Bottletopman » Mon Nov 19, 2018 1:09 am

woooooooooooo awww yissss thank you so much, you've cured parkinsons for this courier!
tp for my bunghole?

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