
Load order:
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleofTwoWastelands.esm
YUPTTW.esm
PipboyRemover.esm
The Mod Configuration Menu.esp
FyTy - TTW Tweaks.esp
outsidebets.esp
Motion Sickness Reduction Mod.esp
OldWorldRadio.esp
TTW - Truly Cooked Food.esp
TTW - Oven Cooking.esp
TTW - Fellout.esp
RealSmokes.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
AnimatedIngestibles_0_5.esp
Root 'n Loot.esp
FyTy - Damage Overhaul.esp
FNVLODGen.esp
tmzLODadditions.esp
LimestoneLOD.esp
MuchNeededLOD.esp
Edit: So I went and resolved all the conflicts with my mod's CREA records and TTW, including the super mutants. Now they can equip and use gatling lasers, but cannot use grenade launchers. How do I change the weapons usable by a CREA NPC?
Edit2: They also cannot use grenades, which is bizarre.
Edit3: Yep, for some reason, the weapon lists were missing in my mod. Dunno how that happened, but it's super easy to fix. Thread can be deleted.