I'm going to start working on making a more lightweight version of RobCo Certified, but there's a glaring problem; protectrons are ridiculously slow. A solution is to increase the speed of the animation several times over, but that looks terrible and is extremely loud, unless there is a way to somehow lower the footstep sounds of the protectons.
What I'd rather do, is have protectrons cover a larger distance while the animation's frames are played at the same rate as vanilla. Is that possible?
If it's not possible, how would I speed up the movement animations and keep the footstep sounds from being extremely loud?
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How to make movement animations cover more distance?
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm