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FiftyTifty's Damage Overhaul

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FiftyTifty
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Re: FiftyTifty's Damage Overhaul

Post by FiftyTifty » Wed Dec 19, 2018 7:24 pm

SirCorneliusJ wrote:
Wed Dec 19, 2018 6:33 pm
Hey I know this really isn't the place to be asking this (As it's literally the TTW forum) but the redirect from the Nexus sent me here; I'm guessing a NV only version is not available anymore? I'm debating with switching to TTW 3.x just because of compatibility for the minute, but I'd really like to see what the New Vegas version included features-wise.
This mod sounds literally perfect for me, I also hate the tedium and grind for this game, and I'd love to just roleplay with a mod like this!
I had a New Vegas version up for a small period of time, as I was working on the mod before TTW 3.0 released. But since there are quite a few differences between TTW and New Vegas + YUP, and really didn't want to maintain two versions. Fixed a whole bunch of bugs with the TTW version, and decided to just stick to that single version.

If you hate grinding, then this mod is for you.

SirCorneliusJ
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Re: FiftyTifty's Damage Overhaul

Post by SirCorneliusJ » Wed Dec 19, 2018 7:34 pm

Thanks for the quick response!
Hmmm... I understand, like I said, not too keen on TTW 3.2 yet. Do you think it would theoretically be possible to create a NV only version from the TTW version by removing all FO3 records? I wouldn't mind trying if it was likely to work as I was going to do that with Outside Bets anyway.

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FiftyTifty
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Re: FiftyTifty's Damage Overhaul

Post by FiftyTifty » Wed Dec 19, 2018 10:08 pm

SirCorneliusJ wrote:
Wed Dec 19, 2018 7:34 pm
Thanks for the quick response!
Hmmm... I understand, like I said, not too keen on TTW 3.2 yet. Do you think it would theoretically be possible to create a NV only version from the TTW version by removing all FO3 records? I wouldn't mind trying if it was likely to work as I was going to do that with Outside Bets anyway.
Yeah it's possible, but you're going to be changing a lot of the NPC records to revert the changes made by TTW's YUP patch. If it was a triviality, I'd have kept both versions up. So you've been warned; it's going to be a bit of an undertaking.

morfeurs
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Re: FiftyTifty's Damage Overhaul

Post by morfeurs » Sat Apr 20, 2019 6:34 pm

Hi. I'm having issues with Dogmeat while using this mod. I am currently using a level cap remover that increases my level cap to 100 and I am level 56 now and Dogmeat has 17.500HP and does 160 damage to Ghouls (0 DT). I think this is too overpowered for Dogmeat, since I just make my companions essential. How can I remove Dogmeat superpowers? :P I mean, how do I balance him while still keeping your mod?

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FiftyTifty
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Re: FiftyTifty's Damage Overhaul

Post by FiftyTifty » Sun Apr 21, 2019 4:19 am

morfeurs wrote:
Sat Apr 20, 2019 6:34 pm
Hi. I'm having issues with Dogmeat while using this mod. I am currently using a level cap remover that increases my level cap to 100 and I am level 56 now and Dogmeat has 17.500HP and does 160 damage to Ghouls (0 DT). I think this is too overpowered for Dogmeat, since I just make my companions essential. How can I remove Dogmeat superpowers? :P I mean, how do I balance him while still keeping your mod?
This mod is explicitly designed with a set player level of 25. You're breaking the mod by uncapping the player's level.

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Ence
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Re: FiftyTifty's Damage Overhaul

Post by Ence » Sun Apr 21, 2019 11:49 am

Can anyone confirm it's working with BLEED?

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FiftyTifty
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Re: FiftyTifty's Damage Overhaul

Post by FiftyTifty » Sun Apr 21, 2019 5:44 pm

If BLEED's description is anything to go by, it should be just fine. To make double sure, load it up in FNVEdit and copy over my damage changes to the explosions.

morfeurs
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Re: FiftyTifty's Damage Overhaul

Post by morfeurs » Mon Apr 22, 2019 1:32 am

[/quote]

This mod is explicitly designed with a set player level of 25. You're breaking the mod by uncapping the player's level.
[/quote]

I see. I guess I won't be use it then. I guess I missed something on the description of the mod about it being set to a level 25 player? TTW goes to 50 doesn't it? Sorry if I am bothering you with my questions.

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FiftyTifty
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Post by FiftyTifty » Mon Apr 22, 2019 2:35 am

morfeurs wrote:
Mon Apr 22, 2019 1:32 am
I see. I guess I won't be use it then. I guess I missed something on the description of the mod about it being set to a level 25 player? TTW goes to 50 doesn't it? Sorry if I am bothering you with my questions.

Nah it's fine. It states it in the Character Levels section: But now, enemies and gear have been balanced with it being kept in mind that the DLC has already been released. We're not getting anymore, and I've changed the game in accordance to a fixed player level of 25.

It's very easy to carry over my changes, or have BLEED just overwrite them. FNVEdit is made for that lark.

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Ence
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Re: FiftyTifty's Damage Overhaul

Post by Ence » Mon Apr 22, 2019 9:50 am


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