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3.2 Mod Conversion Requests
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Kat
- Posts: 2
- Joined: Wed Jun 03, 2020 2:00 am
Re: 3.2 Mod Conversion Requests
Another that would be awesome would be barrel crafting for NV. It lets you cook in those burning barrels scattered around the waste, like a wasteland hobo.
https://www.nexusmods.com/newvegas/mods/36862
https://www.nexusmods.com/newvegas/mods/36862
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: 3.2 Mod Conversion Requests
I've been too sick and tired to do any modding work for ages.sugarpunk wrote: ↑Mon Jun 15, 2020 10:17 pmIs Risewild's "Reading is Learning" mod that changed book textures going to be updated for 3.2? I really enjoyed that mod back in 2.9.4. (I think that's the name? I couldn't find a copy of it on my external HDD to try and update it myself.)
If it's not to be updated, thanks for making it anyway!
I might have a look at the mod and see what I can do to update it once I get better, but I can't really promise it will happen anytime soon.
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Death_Reaper56
- Posts: 187
- Joined: Thu Nov 15, 2018 4:04 am
Re: 3.2 Mod Conversion Requests
To be honest,you guys really shouldnt bother asking for mod requests.Not trying to be rude or anything but none of them are gonna happen because there isnt enough experienced modder's around.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: 3.2 Mod Conversion Requests
Sometimes people swoop in a do a few, also if someone who is experienced decides to do some, they have a nice list here to go from.

- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: 3.2 Mod Conversion Requests
I've actually done a number of requests posted here. Been lately working to pay the bills, so not as active at the moment, but I do like to work on mods now and then.
- Jishkah
- Posts: 10
- Joined: Thu Jul 13, 2017 2:02 am
Re: 3.2 Mod Conversion Requests
What about a patch to make the old TTW version of URWLNV Ultimate Edition (here) work with the new version of TTW? Marcurios mentioned a few times that it would be too much of a burden for him to get TTW installed just to update the mod, himself - but it seems like most all of the TTW-specific legwork from the original mod is done; it just needs a patch to get working with the new version of TTW. Not 100% sure if this is beyond the scope of the thread and goes into "you need to ask the mod author for permission, first" territory; apologies if it does. I'd go about converting the mod, myself, for personal use, but I don't know how to go about even scratching the surface.
Honestly, I would love to see this mod be fully compatible with the latest version of TTW. It's the only weather mod that I've found that's both robust and isn't jank, and the bundled ENB preset was developed with a variety of IMODs working and looking properly out of the box (night vision, ghost vision, cateye, et cetera).
Honestly, I would love to see this mod be fully compatible with the latest version of TTW. It's the only weather mod that I've found that's both robust and isn't jank, and the bundled ENB preset was developed with a variety of IMODs working and looking properly out of the box (night vision, ghost vision, cateye, et cetera).
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wasted
- Posts: 14
- Joined: Wed Jun 17, 2020 8:50 pm
Re: 3.2 Mod Conversion Requests
how did you do "the dark heart of blackhall" in point lookout. you have to go there during that quest. (or not)KINGKICKASS1552 wrote: ↑Sat Apr 20, 2019 1:44 pmI'm not sure if this is the right place to ask; if this is a thread for requesting 2.9.4 mods to be converted to 3.2, or if it's any mod in general to convert to TTW 3.2, but if it is the latter I have 1 request I'd like to make.
Would it be at all possible to convert this mod to TTW?
https://www.nexusmods.com/fallout3/mods/3402
The first time I played Fallout 3 (or any Fallout game), I was 13. I fell in love with it and I explored EVERYWHERE the Capital Wasteland had to offer. But there was one place I took maybe 20 steps in, left and never went back: The Dunwich building. It scared the SH*T out of me, and to this day I have never entered the Dunwich building again.
Fast forward 8 years and I'm ready to finally face whatever is in there. But I want to feel just as uncertain and fearful as I was as a kid going in there, even more than I was actually. I tried before (unsuccessfully, go figure what happens when you try to use a FO3 mod in FNV) to play it, but it just crashed my game over and over again till I had to give up. But is it possible in any way?
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wasdwasd12
- Posts: 185
- Joined: Tue Dec 18, 2018 1:45 pm
Re: 3.2 Mod Conversion Requests
if someone could make a full conversion of this mod i be soo happy.
just if anyone have the time https://www.nexusmods.com/fallout3/mods/21520/
just if anyone have the time https://www.nexusmods.com/fallout3/mods/21520/
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wasdwasd12
- Posts: 185
- Joined: Tue Dec 18, 2018 1:45 pm
Re: 3.2 Mod Conversion Requests
Would you be willing to make a conversion for me https://www.nexusmods.com/fallout3/mods/21520/ someone did it for me a long time ago for the last verison of TTW but i do not remember who it was :C and no longer have access to the files :C
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: 3.2 Mod Conversion Requests
Hmm - the primary issue I see on this one is the permissions. It's an old mod - is the author even around anymore? I have a number of mods I've done conversions for just myself that aren't posted to my release thread simply as I've never heard back from the authors on permission. Example: I've an up-to-date conversion of Enemy Ranks and Legendaries, but even though the author is still active on the nexus, he's yet to respond to my inquiries.wasdwasd12 wrote: ↑Mon Jun 22, 2020 12:28 am
Would you be willing to make a conversion for me https://www.nexusmods.com/fallout3/mods/21520/ someone did it for me a long time ago for the last verison of TTW but i do not remember who it was :C and no longer have access to the files :C