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3.2 Mod Conversion Requests
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Cyberman
- Posts: 6
- Joined: Tue Apr 02, 2019 2:50 pm
Re: 3.2 Mod Conversion Requests
Has anybody converted My home is your home?
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gnarlyfingers
- Posts: 22
- Joined: Mon Nov 19, 2018 6:28 pm
Re: 3.2 Mod Conversion Requests
That was unreliable even in the previous TTW version.
JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.
JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.
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Cyberman
- Posts: 6
- Joined: Tue Apr 02, 2019 2:50 pm
Re: 3.2 Mod Conversion Requests
for that mod, do I need a TTW patch?gnarlyfingers wrote: ↑Wed May 15, 2019 6:57 pmThat was unreliable even in the previous TTW version.
JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.
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Death_Reaper56
- Posts: 187
- Joined: Thu Nov 15, 2018 4:04 am
Re: 3.2 Mod Conversion Requests
Pretty sure that isnt actually setting a home where you can fire your follower's to and is more of a go there and wait.gnarlyfingers wrote: ↑Wed May 15, 2019 6:57 pmThat was unreliable even in the previous TTW version.
JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.
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Death_Reaper56
- Posts: 187
- Joined: Thu Nov 15, 2018 4:04 am
Re: 3.2 Mod Conversion Requests
No.Works right out of the box with TTW.Cyberman wrote: ↑Thu May 16, 2019 12:07 amfor that mod, do I need a TTW patch?gnarlyfingers wrote: ↑Wed May 15, 2019 6:57 pmThat was unreliable even in the previous TTW version.
JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.
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gnarlyfingers
- Posts: 22
- Joined: Mon Nov 19, 2018 6:28 pm
Re: 3.2 Mod Conversion Requests
True, JIP CCC's "set home" isn't a thorough solution, just something that works, so the need for a reliable "My Home is Your Home" still exists.Death_Reaper56 wrote: ↑Thu May 16, 2019 12:51 amPretty sure that isnt actually setting a home where you can fire your follower's to and is more of a go there and wait.gnarlyfingers wrote: ↑Wed May 15, 2019 6:57 pmThat was unreliable even in the previous TTW version.
JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.
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catofriddles
- Posts: 25
- Joined: Wed Feb 06, 2019 11:57 pm
Re: 3.2 Mod Conversion Requests
Has anyone converted "Hologram Pip-Boy 3000 Enriched - Holographic Wristband Replacer Addon" for TTW 3.2?
There's two versions
New Vegas: https://www.nexusmods.com/newvegas/mods/58968
Fallout 3: https://www.nexusmods.com/fallout3/mods/21133
I've tried installing/converting the files with the TTW script, but there's some portions of the code that don't seem to work.
There's two versions
New Vegas: https://www.nexusmods.com/newvegas/mods/58968
Fallout 3: https://www.nexusmods.com/fallout3/mods/21133
I've tried installing/converting the files with the TTW script, but there's some portions of the code that don't seem to work.
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Cyberman
- Posts: 6
- Joined: Tue Apr 02, 2019 2:50 pm
Re: 3.2 Mod Conversion Requests
thanksDeath_Reaper56 wrote: ↑Thu May 16, 2019 12:51 amNo.Works right out of the box with TTW.Cyberman wrote: ↑Thu May 16, 2019 12:07 amfor that mod, do I need a TTW patch?gnarlyfingers wrote: ↑Wed May 15, 2019 6:57 pmThat was unreliable even in the previous TTW version.
JIP Companions Command and Control has a more reliable "Set Home" - "Go Home" function.
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Kat
- Posts: 2
- Joined: Wed Jun 03, 2020 2:00 am
Re: 3.2 Mod Conversion Requests
I would love for someone to make a TTW - No sleeve no shirt. The mod creator originally made it for Fallout 3 and all its dlc, then made a conversion to Fallout New Vegas and all its dlc that left out armors that were in 3 that aren't in NV and added armor from NV that wasn't in 3, and of course dropped all of 3s dlc. I messaged the author and he said he didn't mind if I tried but I've never modded before. I want to combine the Fallout 3 version and all the updates with the Fallout New Vegas version and make on TTW version. He also has a mod that lets npcs spawn with his armor, so I wanted to combine Fallout 3 npcs with the fallout NV npc and all it's upates to one TTW npc version; it's set so that some characters are definitely yes and some are definitely no and most nameless settlers are random. Or maybe instead of splitting the main file from the npc file like originally done combine those too so it's just one TTW NSNS file.
So if someone could do this or help me do this please let me know, that would be awesome.
Fallout 3 NSNS
https://www.nexusmods.com/fallout3/mods/14506
Fallout 3 NSNS NPC
https://www.nexusmods.com/fallout3/mods/14693
Fallout NV NSNS
https://www.nexusmods.com/newvegas/mods/36565
Fallout NV NSNS NPC
https://www.nexusmods.com/newvegas/mods/39820
So if someone could do this or help me do this please let me know, that would be awesome.
Fallout 3 NSNS
https://www.nexusmods.com/fallout3/mods/14506
Fallout 3 NSNS NPC
https://www.nexusmods.com/fallout3/mods/14693
Fallout NV NSNS
https://www.nexusmods.com/newvegas/mods/36565
Fallout NV NSNS NPC
https://www.nexusmods.com/newvegas/mods/39820
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sugarpunk
- Posts: 1
- Joined: Sat Apr 13, 2019 4:06 pm
Re: 3.2 Mod Conversion Requests
Is Risewild's "Reading is Learning" mod that changed book textures going to be updated for 3.2? I really enjoyed that mod back in 2.9.4. (I think that's the name? I couldn't find a copy of it on my external HDD to try and update it myself.)
If it's not to be updated, thanks for making it anyway!
If it's not to be updated, thanks for making it anyway!