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Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sun Dec 02, 2018 6:16 pm

Milo is fixed already for next update.

There is a lot of generic voices I have to fix yet, it's boring work and takes a long time to check every generic dialogue response and add rejection conditions, they will be fixed over time.

Thank you very much for the screenshots, will fix asap. :D
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CleverArtisan
Posts: 3
Joined: Fri Nov 16, 2018 8:27 am

Re: Bugs encountered so far

Post by CleverArtisan » Sun Dec 02, 2018 11:38 pm

I've updated my previous post regarding the Crash to Desktop. The crash was not reproduce-able, I failed to test the issue after a restart.

UPDATE

I have, however, found another bug. After completing the Fallout 3 challenge (an Achievement in vanilla FO3) "The Bigger They Are..." where you must kill all 5 Super Mutant Behemoths in the Capital Wasteland you are rewarded with the New Vegas Achievement, "That Lucky Old Sun" instead. I assume that the FormID used in the achievement script for Fallout 3 coincidentally matches the FormID for "That Lucky Old Sun." of 000e282d in New Vegas.

Iainmore
Posts: 19
Joined: Tue Sep 30, 2014 8:06 pm
Location: Scotland

Re: Bugs encountered so far

Post by Iainmore » Mon Dec 03, 2018 11:27 am

I am getting lots of missing textures during the birth scene and just after. 2.94 still works fine no mising textures or missing voices so it is an issue or isues with 3.2. I take it the option to start in Mojave is not available in 3.2????

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Mon Dec 03, 2018 1:00 pm

See the FAQ about missing meshes.

The Mojave start will return in the next update.

Fixed the Behemoth achievement, thanks for the bug report.
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HRT
Posts: 12
Joined: Sat Mar 24, 2018 11:09 am

Re: Bugs encountered so far

Post by HRT » Tue Dec 04, 2018 1:19 am

There is no dialogue for buying RL-3 from Tinker Joe.
Edit: Fixed. The whole dialogue needs a neutral karma.
Last edited by HRT on Tue Dec 04, 2018 11:36 am, edited 1 time in total.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Tue Dec 04, 2018 7:08 am

I bought him, worked fine.
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catcameback
Posts: 101
Joined: Mon Dec 19, 2016 11:23 pm

Re: Bugs encountered so far

Post by catcameback » Tue Dec 04, 2018 7:23 am

RL is based off karma, so if you aren't neutral you need to go to Gary's vault and steal his precious antique bobblehead to recruit the Gutsy.

jason213
Posts: 16
Joined: Wed Oct 31, 2018 11:45 am

Re: Bugs encountered so far

Post by jason213 » Wed Dec 05, 2018 12:29 am

Hi, i've got some more bugs to report! :D
Alright, so, when you enter the simulation pod to play the "Operation: Anchorage" DLC and it actually starts to load it, the background turns pink but only during the loading, after that the DLC itself starts normaly as far as i can tell, might be missing some texture ? I found these 3 "Escaped Slaves", i don't know if it was a random spawn or if they are always found there, but they're missing some generic voices and also the whole voice after i deactivate their bomb collars in which he tells something about a temple. Roy, i know you said that the voices will be fixed overtime, but i'll still report them so you know at least where some of them come from. 2 misplaced (floating) objects very near each other: Set of misplaced (floating) rocks: A gap beneath a rock on the "Warrington Trainyard" location (please forgive me, i forgot to take the screenshots for a more precise location on the pip-boy, oops... but thanks to the background shown it should still be easy to get there :P ) :

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Wed Dec 05, 2018 8:04 am

Thanks for screenshots, I actually don't need the pipboy/map screens just the refid is what I need.
The loading screens are fixed in the next patch for anchorage.

The slaves and slavers have no dialogue, vanilla bug. Can't fix as we don't have access to the voice actors. This bug is known.

Thanks again for reports.
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Knuckles128
Posts: 22
Joined: Sun May 24, 2015 1:58 am

Re: Bugs encountered so far

Post by Knuckles128 » Wed Dec 05, 2018 8:51 am

Minor bug, but:

Looking at the grunt formidlist, and what TTW modifies, I noticed you didn't include Sydney's 10mm "ultra" smg. Given all the other 10mm smgs appear to be in there, I figured it was an oversight.

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