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Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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RoyBatty
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Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Fri Nov 30, 2018 4:56 pm

brfritos wrote:
Fri Nov 30, 2018 7:25 am
Bugs I've encountered so far:

- the really game breaking bug being unable to buy a ticket to Nevada.

- when you enter Union Station by the very first door after killing the super-mutant and centaur, there are two cockroaches and the middle and right door are destroyed and down. There's also a functional door that opens and close, but I think there's a colision problem, because you can open but not move through it and also the super-mutant and centaurs can't pass through it (to attack you). You also can't shoot trought it, it's like there's a invisible wall.

- after Doc Mitchell says "I see you out" and the message "your equipment was returned to you", he don't say the first dialog, it's mute.

- minor bug, but he also didn't gave me a vault 21 suit (I like to collect the suits, always keep one in my closet from vault 3, 21, 11, 34, etc ;) )
Train Ticket bug already fixed in next update

I have remade the doors once already... I don't know why the collision will not animate correctly.

Doc Mitchell voice fixed.

Vault 21 Suit was never given by doc afaik, we did not change this.
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RoyBatty
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Re: Bugs encountered so far

Post by RoyBatty » Fri Nov 30, 2018 4:57 pm

charman wrote:
Fri Nov 30, 2018 6:17 am
Not really a bug, maybe more of just an oversight? While doing the quest Waters of Life, Dad sends you into the basement to replaces fuses and down to flood control and all that. Interacting with the intercom directly muffles the audio as intended. However, whenever Dad speaks and the player still maintains control to move freely and interact with the environment, there is no muffle in the voice audio. Like the line "with the fuses in place, you should be able to access the mainframe." Also when you're down in the pipe and the Enclave show up.
I'll check this, the no voice modulation flags might be checked on his dialogue.
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brfritos
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Re: Bugs encountered so far

Post by brfritos » Fri Nov 30, 2018 8:03 pm

RoyBatty wrote:
Fri Nov 30, 2018 4:56 pm
Vault 21 Suit was never given by doc afaik, we did not change this.
Actually yes, he gives the courier a Vault 21 jumpsuit at the end of "Ain't That a Kick in the Head" quest. 8-)
If the courier is a female he states was his late wife's jumpsuit and if the courier is male he says it was his jumpsuit and he don't need it anymore.

If you don't believe me just check The Vault:
https://fallout.gamepedia.com/Ain%27t_T ... n_the_Head

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Postal-Dude
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Re: Bugs encountered so far

Post by Postal-Dude » Fri Nov 30, 2018 10:58 pm

Yup. I can verify that he really gives a Vault 21 jumpsuit to the courier in the vanilla game.

Anyway. Thanks for the amazing and fast work to all and especially Roy! Your work is absolutely stunning and you DESERVE a HUGE thanks for all the work you ever put into TTW!

I wish Bethesda would fix issues in such a way. You would think people who are paid to develop a game and fix it would do so but that doesn't seem to be the case. At least not like we see here in this thread. A handful of people fixing a whole mod in a few days and weeks, while the actual paid devs can't even do this after years. Yes, I am talking about the bugs from FO4 which are actually often still in FO76. This is absolutely horrendous in comparison.
*AHEM*. Don't wanna put more salt into the FO76 wound. Beside of the fact that this is offtopic talk. Sry.

Until some time ago I actually thought the forum here is dead. Nice to see people here again. Guess the new TTW version brought many fans back. It is so cool to see the new progress. :)

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pintocat
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Re: Bugs encountered so far

Post by pintocat » Fri Nov 30, 2018 11:41 pm

Most of the activity happens on the Discord chat server (link is in the announcements) more than the forum anymore

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RoyBatty
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Re: Bugs encountered so far

Post by RoyBatty » Sat Dec 01, 2018 4:58 am

I wasn't aware of the vault suit thing, probably because you come to Vegas with a full set of clothes.

I can re-enable it in the script, I wasn't aware it was removed and don't remember ever getting one. Which shows you how long it's been I bothered to play vanilla NV. :D
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Decker
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Re: Bugs encountered so far

Post by Decker » Sat Dec 01, 2018 1:05 pm

Still running the same exact setup; GoG versions, standard load order plus level99+perkeverylevel and enhanced camera, nothing else.

In the quest 'Rescue From Paradise', (except for the follower Clover who was waiting in Megaton), I killed all slavers at Paradise Falls, freed Rory, freed all of the slaves - But one of the Little Lamplight kids, Penny, gets stuck and fails to follow the other kids outside Paradise Falls via the toilet drain; Saving Rory (also made sure, with sniper rifle headshots, that he makes it past the final guard and Grouse Jurley outside) and then reporting back did not help, Penny simply remains stuck standing in the kids slave pen.

I was able to use the console commands 'prid <Pennys reference id>' and 'moveto player' command to teleport Penny outside next to the other kids, then talked to Penny outside the Paradise Falls and this did indeed complete the quest. The bug herein would seem to be that for some reason Penny is unable to move on her own to and through the toilet drain once Rory is safe.

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CleverArtisan
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Re: Bugs encountered so far

Post by CleverArtisan » Sun Dec 02, 2018 11:06 am

Crash to Desktop

In Fallout 3 outside of the Washington Monument the game will Crash to Desktop if you attempt to access the 'Washington Monument Security Terminal' outside the locations main gate while the terminal is still in the [Requires Key] state. The crash still occurs with the most recent version (v54.70) of the JIP LN NVSE Plugin.

My Load order is unchanged and mimics the Standard TTW Installation Load Order.

*I'm unsure if this issue is related to the base TTW Installation or, more likely, a variant of the 'Terminal Lockout Crash' recently corrected according to the v54.70 Changelog of the JIP LN NVSE Plugin.


Resolved
This was a non-reproduce-able crash. For reference, TTW, NVSE, and JIP were running their most recent versions via the most recent release of MO2. All files were installed correctly in their correct locations. I made the mistake of posting prior to attempting to reproduce the crash. After several attempts I am unable to reproduce this issue on the stated terminal, nor any locked terminal for that matter. My apologies.
Last edited by CleverArtisan on Sun Dec 02, 2018 11:36 pm, edited 1 time in total.

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RoyBatty
Gary
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Re: Bugs encountered so far

Post by RoyBatty » Sun Dec 02, 2018 1:26 pm

What mod manager are you using, might want to make sure the NVSE plugin for jip is installed in game folder like we do to avoid mod manager issues.
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jason213
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Re: Bugs encountered so far

Post by jason213 » Sun Dec 02, 2018 6:02 pm

Hi, i've encountered a few bugs. "Milo, Shipping Foreman" is missing some, if not all his greetings voices, dialogue options seems to work fine, also saw a couple of "Megaton Settlers" missing their random talk voices when you interact with them and when, for example, an owner of a terminal caughts me looking at it, those random voices are missing too, at least some of them if i recall correctly. There's a set of small rocks and 2 trees who are misplaced (floating), location is included in the screenshots below.

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