I also ran into this bug when going into Dead Money. What makes it worse is that I had already blown up Megaton, and yet, there she was...Laclongquan wrote: ↑Tue Jul 20, 2021 7:38 amCompanion dismissal.
Using the Gun Runners panel to dismiss companion (prior to Zion trek) send Veronica to Megaton instead of Trading Post 188.
Cass is safely in Mojave Outpost Barracks.
Walk around without moving back to CW:
prid her ref id.
moveto player.
The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com
Bugs encountered so far
-
Keats
- Posts: 35
- Joined: Sat Oct 27, 2018 12:59 pm
Re: Bugs encountered so far
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: Bugs encountered so far
The bos abandoned bunker cell is somewhat troublesome in term of companion dismissal and receival.
All three starting cells of dlcs are that way, in particular after ending mojave and we use some continue after ending.
All three starting cells of dlcs are that way, in particular after ending mojave and we use some continue after ending.
- Manan
- Posts: 70
- Joined: Wed Aug 31, 2016 10:35 pm
Re: Bugs encountered so far
TTW's attempt to fix NV's missing plant harvesting sound (OBJPickPlant [SOUN:00178878]) still seems not to work. Some looking around showed me that the TTW Sounds BSA includes appropriate SFX, and when viewing the record in the GECK the sounds played just fine, so I'm not sure what the problem is. I tried messing with the attenuation distances and static attenuation, as well as flagging the SFX as 2D, but no help there. That said, I'm pretty unfamiliar with the audio side of things, so yeah.
EDIT: A couple more without double-posting:
The Wig in Griffon's (DLC03Griffon) inventory has no condition set, triggering the engine bug where equipment with exactly 100% condition hides additional copies of that item in the inventory and containers.
Sawbones' dialogue seems to only play for a fraction of a second before moving on to the next dialogue bug.
The player's TTW-added lines requesting different ammo types as a payout option from Protector Casdin are written a bit strangely, be it spacing, capitalization, or something else. An example from FFOutcastsRewardAmmo5MMAP [DIAL:100086F5] has the player saying "I'll take 5MM AP ammo." instead of maybe "I'll take armor-piercing 5mm ammo."
EDIT: A couple more without double-posting:
The Wig in Griffon's (DLC03Griffon) inventory has no condition set, triggering the engine bug where equipment with exactly 100% condition hides additional copies of that item in the inventory and containers.
Sawbones' dialogue seems to only play for a fraction of a second before moving on to the next dialogue bug.
The player's TTW-added lines requesting different ammo types as a payout option from Protector Casdin are written a bit strangely, be it spacing, capitalization, or something else. An example from FFOutcastsRewardAmmo5MMAP [DIAL:100086F5] has the player saying "I'll take 5MM AP ammo." instead of maybe "I'll take armor-piercing 5mm ammo."
-
ichiroide
- Posts: 2
- Joined: Sun Feb 27, 2022 5:13 pm
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: Bugs encountered so far
Isnt that an attempt to keep thing 1line instead of 2line?Manan wrote: ↑Wed Feb 16, 2022 3:50 amThe player's TTW-added lines requesting different ammo types as a payout option from Protector Casdin are written a bit strangely, be it spacing, capitalization, or something else. An example from FFOutcastsRewardAmmo5MMAP [DIAL:100086F5] has the player saying "I'll take 5MM AP ammo." instead of maybe "I'll take armor-piercing 5mm ammo."
- Manan
- Posts: 70
- Joined: Wed Aug 31, 2016 10:35 pm
Re: Bugs encountered so far
Nope. If changed, it looks like this:Laclongquan wrote: ↑Mon Feb 28, 2022 12:36 amIsnt that an attempt to keep thing 1line instead of 2line?
SpoilerShow

-
docklabor
- Posts: 7
- Joined: Fri Sep 06, 2019 9:26 am
Re: Bugs encountered so far
I was lvl 6 and met this legion assassin party, and one of the guy was using a ballistic fist against me. Then I checked the level list, noticed there isn't a level requirement for the assassins to have a ballistic fist with them. isn't this kind of OP? I mean this is the most powerful unarmed weapon exclude DLC stuff, just piss off the legion and you get one for certain, even with minimum unarmed skill, player can kill most enemies with just one or two VATS hits.That level list was used for Caesar's bodyguard originally, it make sense as they are just a handful of elite unites, but I dont think Caesar would send one of his bodyguard against the player every time, if so he wont have any one left very soon.
And there is .45 SMG, I think it's better to have a level lock too. Although ammo limits is usefulness at low level so not that OP.
And there is .45 SMG, I think it's better to have a level lock too. Although ammo limits is usefulness at low level so not that OP.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: Bugs encountered so far
As an aside, did you survive that hit? At level 6 i meandocklabor wrote: ↑Sat Apr 02, 2022 7:44 amI was lvl 6 and met this legion assassin party, and one of the guy was using a ballistic fist against me. Then I checked the level list, noticed there isn't a level requirement for the assassins to have a ballistic fist with them. isn't this kind of OP? I mean this is the most powerful unarmed weapon exclude DLC stuff, just piss off the legion and you get one for certain, even with minimum unarmed skill, player can kill most enemies with just one or two VATS hits.That level list was used for Caesar's bodyguard originally, it make sense as they are just a handful of elite unites, but I dont think Caesar would send one of his bodyguard against the player every time, if so he wont have any one left very soon.
And there is .45 SMG, I think it's better to have a level lock too. Although ammo limits is usefulness at low level so not that OP.
-
frandth
- Posts: 1
- Joined: Thu Feb 24, 2022 6:56 pm
Re: Bugs encountered so far
There are several weapons without a model (the player is holding an invisible weapon) when weapon mods are applied. The LAER, Automatic Rifle, Recharger Pistol, and SMMG at this point.
