The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Locked
Keats
Posts: 35
Joined: Sat Oct 27, 2018 12:59 pm

Re: Bugs encountered so far

Post by Keats » Thu Jan 13, 2022 10:19 am

Laclongquan wrote:
Tue Jul 20, 2021 7:38 am
Companion dismissal.

Using the Gun Runners panel to dismiss companion (prior to Zion trek) send Veronica to Megaton instead of Trading Post 188.

Cass is safely in Mojave Outpost Barracks.

Walk around without moving back to CW:

prid her ref id.
moveto player.
I also ran into this bug when going into Dead Money. What makes it worse is that I had already blown up Megaton, and yet, there she was...

User avatar
Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Bugs encountered so far

Post by Laclongquan » Fri Jan 21, 2022 2:46 am

The bos abandoned bunker cell is somewhat troublesome in term of companion dismissal and receival.
All three starting cells of dlcs are that way, in particular after ending mojave and we use some continue after ending.

User avatar
Manan
Posts: 70
Joined: Wed Aug 31, 2016 10:35 pm

Re: Bugs encountered so far

Post by Manan » Wed Feb 16, 2022 3:50 am

TTW's attempt to fix NV's missing plant harvesting sound (OBJPickPlant [SOUN:00178878]) still seems not to work. Some looking around showed me that the TTW Sounds BSA includes appropriate SFX, and when viewing the record in the GECK the sounds played just fine, so I'm not sure what the problem is. I tried messing with the attenuation distances and static attenuation, as well as flagging the SFX as 2D, but no help there. That said, I'm pretty unfamiliar with the audio side of things, so yeah.

EDIT: A couple more without double-posting:
The Wig in Griffon's (DLC03Griffon) inventory has no condition set, triggering the engine bug where equipment with exactly 100% condition hides additional copies of that item in the inventory and containers.
Sawbones' dialogue seems to only play for a fraction of a second before moving on to the next dialogue bug.
The player's TTW-added lines requesting different ammo types as a payout option from Protector Casdin are written a bit strangely, be it spacing, capitalization, or something else. An example from FFOutcastsRewardAmmo5MMAP [DIAL:100086F5] has the player saying "I'll take 5MM AP ammo." instead of maybe "I'll take armor-piercing 5mm ammo."

ichiroide
Posts: 2
Joined: Sun Feb 27, 2022 5:13 pm

Re: Bugs encountered so far

Post by ichiroide » Sun Feb 27, 2022 5:24 pm

Callen151 wrote:
Sun Feb 17, 2019 11:40 pm
RoyBatty wrote:
Fri Feb 15, 2019 6:07 am
It should only take lever action rifles.
Image Image
I Also had that problem but with the TTW Animated Wasteland, the door was missing, but now after disable it. It fixes.

User avatar
Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Bugs encountered so far

Post by Laclongquan » Mon Feb 28, 2022 12:36 am

Manan wrote:
Wed Feb 16, 2022 3:50 am
The player's TTW-added lines requesting different ammo types as a payout option from Protector Casdin are written a bit strangely, be it spacing, capitalization, or something else. An example from FFOutcastsRewardAmmo5MMAP [DIAL:100086F5] has the player saying "I'll take 5MM AP ammo." instead of maybe "I'll take armor-piercing 5mm ammo."
Isnt that an attempt to keep thing 1line instead of 2line?

User avatar
Manan
Posts: 70
Joined: Wed Aug 31, 2016 10:35 pm

Re: Bugs encountered so far

Post by Manan » Tue Mar 01, 2022 2:40 am

Laclongquan wrote:
Mon Feb 28, 2022 12:36 am
Isnt that an attempt to keep thing 1line instead of 2line?
Nope. If changed, it looks like this:
SpoilerShow
Image

docklabor
Posts: 7
Joined: Fri Sep 06, 2019 9:26 am

Re: Bugs encountered so far

Post by docklabor » Sat Apr 02, 2022 7:44 am

I was lvl 6 and met this legion assassin party, and one of the guy was using a ballistic fist against me. Then I checked the level list, noticed there isn't a level requirement for the assassins to have a ballistic fist with them. isn't this kind of OP? I mean this is the most powerful unarmed weapon exclude DLC stuff, just piss off the legion and you get one for certain, even with minimum unarmed skill, player can kill most enemies with just one or two VATS hits.That level list was used for Caesar's bodyguard originally, it make sense as they are just a handful of elite unites, but I dont think Caesar would send one of his bodyguard against the player every time, if so he wont have any one left very soon.
And there is .45 SMG, I think it's better to have a level lock too. Although ammo limits is usefulness at low level so not that OP.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Sun Apr 03, 2022 10:54 pm

Welcome to New Vegas bugs. We'll fix NV in 3.4.
Image

User avatar
Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Bugs encountered so far

Post by Laclongquan » Mon Apr 04, 2022 2:17 am

docklabor wrote:
Sat Apr 02, 2022 7:44 am
I was lvl 6 and met this legion assassin party, and one of the guy was using a ballistic fist against me. Then I checked the level list, noticed there isn't a level requirement for the assassins to have a ballistic fist with them. isn't this kind of OP? I mean this is the most powerful unarmed weapon exclude DLC stuff, just piss off the legion and you get one for certain, even with minimum unarmed skill, player can kill most enemies with just one or two VATS hits.That level list was used for Caesar's bodyguard originally, it make sense as they are just a handful of elite unites, but I dont think Caesar would send one of his bodyguard against the player every time, if so he wont have any one left very soon.
And there is .45 SMG, I think it's better to have a level lock too. Although ammo limits is usefulness at low level so not that OP.
As an aside, did you survive that hit? At level 6 i mean

frandth
Posts: 1
Joined: Thu Feb 24, 2022 6:56 pm

Re: Bugs encountered so far

Post by frandth » Thu Apr 07, 2022 3:31 am

There are several weapons without a model (the player is holding an invisible weapon) when weapon mods are applied. The LAER, Automatic Rifle, Recharger Pistol, and SMMG at this point.

Locked