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Bugs encountered so far

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bugs encountered so far

Post by RoyBatty » Thu Jan 14, 2021 11:02 pm

the 1hp animation, the fix has been posted now for like a year.
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Manan
Posts: 70
Joined: Wed Aug 31, 2016 10:35 pm

Re: Bugs encountered so far

Post by Manan » Fri Jan 15, 2021 12:10 pm

TTWDrugLoadScreen02 [LSCR:xx0083A8] ends without punctuation/is possibly intended to say more: "Nights too dark? Don't want to announce your presence by turning on your Pipboy's light? Then Cateye is for you. This amazing drug will make you see better in the dark"

TTWPerkLoadScreen01 [LSCR:xx0083B8] has an errant period and probably would be better off with another comma or two: "With the Old World Gourmet perk. Pre-war food will make you recover more health, you will also be less likely to get addicted to pre-war alcoholic drinks and they will heal your injuries too."

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Manan
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Joined: Wed Aug 31, 2016 10:35 pm

Re: Bugs encountered so far

Post by Manan » Sun Feb 14, 2021 8:08 am

Super Mutants and Nightkin at Jacobstown (and probably Black Mountain, too) will silently have conversations intended for Fallout 3's Super Mutants. Probably a bit hard to notice without subtitles on. I expect adding another condition to all those super mutant lines requiring that they have the Fallout 3 SM voice type should take care of the issue fine. I haven't tested it extensively but it seems to work in my game.

Kriz24
Posts: 36
Joined: Fri Mar 26, 2021 4:04 am

Re: Bugs encountered so far

Post by Kriz24 » Fri Apr 16, 2021 3:48 am

Cannot buy Sargent RL3 from Tinker Joe. No Dialogue that leads to purchasing the Sarge. Have Neutral Karma. Have 1,000 Caps. Tinker Joe will not sell. Disabled all Mods besides TTW and still would not sell. Is Save File Glitched or is it from the Mods?? Mod List in Pics.

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Risewild
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Re: Bugs encountered so far

Post by Risewild » Fri Apr 16, 2021 4:16 am

Kriz24 wrote:
Fri Apr 16, 2021 3:48 am
Cannot buy Sargent RL3 from Tinker Joe. No Dialogue that leads to purchasing the Sarge. Have Neutral Karma. Have 1,000 Caps. Tinker Joe will not sell. Disabled all Mods besides TTW and still would not sell. Is Save File Glitched or is it from the Mods?? Mod List in Pics.
I already replied in the other thread, but I will post here the same answer, in case people with the same problem happen to stumble on this post instead.

Check our FAQ topic about this issue and see if it helps:
FAQ: I can't hire one or more Capital Wasteland companions

The answer might be the last part in there.
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Kriz24
Posts: 36
Joined: Fri Mar 26, 2021 4:04 am

Re: Bugs encountered so far

Post by Kriz24 » Fri Apr 16, 2021 6:30 am

Risewild wrote:
Fri Apr 16, 2021 4:16 am
Kriz24 wrote:
Fri Apr 16, 2021 3:48 am
Cannot buy Sargent RL3 from Tinker Joe. No Dialogue that leads to purchasing the Sarge. Have Neutral Karma. Have 1,000 Caps. Tinker Joe will not sell. Disabled all Mods besides TTW and still would not sell. Is Save File Glitched or is it from the Mods?? Mod List in Pics.
I already replied in the other thread, but I will post here the same answer, in case people with the same problem happen to stumble on this post instead.

Check our FAQ topic about this issue and see if it helps:
FAQ: I can't hire one or more Capital Wasteland companions

The answer might be the last part in there.
Thank you so much. I'm using the Companions Mod, and have enabled Infinite Companions, so the problem must be that I need to Charisma Bobblehead. I'll try to get that real quick and see if I can buy the Sarge then. I just hope Tinker Joe isn't killed before I find him again, since if that happens I won't be able to Recruit RL3.

Scout117
Posts: 1
Joined: Thu May 06, 2021 3:53 am

Re: Bugs encountered so far

Post by Scout117 » Thu May 06, 2021 4:01 am

I have two bugs one is i can't open the weapon mod menu in the "weapons" tab (you know "Mod X)") and i can't swap ammos in the "ammo" tab (everything but what is equipped is grayed out), also wen I take the train to new Vegas modded textures brake

Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

Re: Bugs encountered so far

Post by Lyndi » Fri May 07, 2021 4:15 am

Scout117 wrote:
Thu May 06, 2021 4:01 am
I have two bugs one is i can't open the weapon mod menu in the "weapons" tab (you know "Mod X)") and i can't swap ammos in the "ammo" tab (everything but what is equipped is grayed out), also wen I take the train to new Vegas modded textures brake
This thread is for bugs within TTW itself, not for bugs caused by mod conflicts. Please start a new thread in the help section along with your load order if you would like help sorting it out.
Produces the programming equivalent of coffee stains.

carolynperry
Posts: 1
Joined: Sun May 09, 2021 9:32 am

Re: Bugs encountered so far

Post by carolynperry » Sun May 09, 2021 9:42 am

I want to start, instead it just throws me into the FO3 starting sequence. Is this intended? I tried to follow the installation video to the letter, including copy-pasting the .ini settings into MO2. Luckily this happenstance doesn't bother me at all because it was always my intention to experience the whole thing from the start.

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Laclongquan
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Joined: Mon May 03, 2021 4:19 am

Re: Bugs encountered so far

Post by Laclongquan » Tue May 11, 2021 4:40 pm

Bug related to Lesko dialog and 50 speech check challenge.

Lesko's dialog has a science 50 check that is repeatable thus making possible to achieve sir talk a lot challenge. I think there's a speech failure of 100 that also can be achieved with this man. Scratch that, lower science and that option wont appear.

Sure, small bug and not affect anything bigger.

But bug is bug.

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