So far my TTW is going pretty well but when I go to pick up an item the others go to inventory. I am sorry if my English is not very good, I give an example so that what happens is understood.
For example, on the floor there are three tin cans and when I go to take one, the other two go to the inventory. I don't understand what is the reason.
TTWMergeVisual1.esp# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
Functional Post Game Ending.esm
Street Lights TTW.esm
AnotherInteriorMod.esm
TTWInteriors_Core.esm
TTWInteriorsProject_Combo.esm
TTW - Paradise Rising.esm
TTWInt_FollowerGoHome.esm
TTWInt_MadBomber.esm
CollapsedDC.esm
DCStreet.esm
Museum.esm
Weapons of the Wasteland.esm
Kidnapped by Raiders.esm
Sortomatic.esm
A Trail of Crumbs.esm
Regulators.esm
WMVM.esm
TTW Reputations.esm
TTW New Vegas Speech Checks.esm
Tenpenny Tower Quest - Redux.esm
AWorldOfPainFO3.esm
AWorldOfPain(Preview).esm
AWOPDeadMoney.esm
oHUD.esm
FalloutNV_lang.esp
FOVSlider.esp
The Weapon Mod Menu.esp
DarNifiedUINV.esp
The Mod Configuration Menu.esp
CASM with MCM.esp
JIP Companions Command & Control.esp
JustModsAssorted.esp
TTWMergeCoreFix.esp
Immersive Hit Reactions.esp
JSawyer Ultimate.esp
TTWMergeGameplay.esp
TTWMergeContent1.esp
Weapon Retexture Project.esp
WRP - TTW.esp
Book of Steel.esp
Book of Steel - TTW.esp
TrooperOverhaul-Dragbody.esp
ADAM - MERGE.esp
ADAM Complete.esp
UniqueWeaponsRetextured.esp
brayduck_classic.esp
TTWMergeVisual1.esp
ConsoleKeyBinder.esp

TTWMergeGameplay.esp

TTWMergeContent1.esp

TTWMergeCoreFix.esp

I removed the yellow highlights. That is the content of each merge
I accept suggestions in the order of loading, if you have any better in mind. I do not know a lot about that
EDIT: I just found the cause, it is not a bug. It is a StewieAi Tweaks option that is set by default in the Axonis version
"; automatically take items while the activate key is held
; Axonis: YES, makes it much easier to hoard junk by sweeping the floor (enabled by bHoldToActivate)
bTakeItemsWhileKeyHeld = 0"
I leave a record in case someone happens the same and do not know what to do.
 
	
