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	Bugs encountered so far
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Bugs encountered so far
Currently updating my damage overhaul, so I'm going through a huge number of records in TTW. I'll report what bugs I find.
So far:
- NPC 060C7038 DeadEnclaveCamp33Gun01 has Packages, despite being dead: https://i.imgur.com/P9U6F2X.png
- NPC 000A11F4 DEADWastelanderHF has 10 base health, when it should have 0 since it's a dead NPC: https://i.imgur.com/TX1LTtm.png
			
									
									
						So far:
- NPC 060C7038 DeadEnclaveCamp33Gun01 has Packages, despite being dead: https://i.imgur.com/P9U6F2X.png
- NPC 000A11F4 DEADWastelanderHF has 10 base health, when it should have 0 since it's a dead NPC: https://i.imgur.com/TX1LTtm.png
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- 
				dsfsghjhgsg
- Posts: 9
- Joined: Tue Dec 11, 2018 1:23 pm
Re: Bugs encountered so far
In Marguerite's shack (point lookout), the moonshine still can be repaired infinitely for XP. Although nothing actually happens when you repair it.
			
									
									
						- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Bugs encountered so far
The Raider Painspike armour has missing polygons. They should be on the inside of the armour's left glove, but are only one-sided. With the pipboy removed, they're clearly missing.
https://i.imgur.com/XlE8A4l.jpg
			
									
									
						https://i.imgur.com/XlE8A4l.jpg
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
Yeah all the armors are disaster areas, but they are also the most work. Armor will be the very very last thing I fix en masse. That noted I did fix the MKI power armor and MKI tesla armor to work correctly in VATS because that wasn't too hard.
			
									
									
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				Keats
- Posts: 35
- Joined: Sat Oct 27, 2018 12:59 pm
Re: Bugs encountered so far
In Helios One, I found two Mr. Gutsies who had apparently wandered there from Capital Wasteland(they had 350 hp and all, like Fallout 3 Mr. Gutsy. There was also a third one that was normal for New Vegas). Said Mr. Gutsies(or is it Mrs. Gutsy?) were immune to pulse grenades. I don't have any mods that are supposed to affect robots(or pulse weapons) so I suspect this is TTW bug?
			
									
									
						- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- 
				senegalparrot
- Posts: 23
- Joined: Wed Mar 04, 2020 7:47 am
Re: Bugs encountered so far
Compliance Regulator's projectiles look weird on CW, even without a texture mod.
Besides, sometimes Nadine may not appear at the ferry even if I complete PL's main quest.
			
									
									
						Besides, sometimes Nadine may not appear at the ferry even if I complete PL's main quest.
 
	
