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	Bugs encountered so far
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Bugs encountered so far
Just adding a bug I found the other day.
When you use the dialogue to ask Dogmeat to set a marker, the marker doesn't appear. This is because the marker is set as initially disabled, and the dialogue script does not enable the marker. It does ShowMap and MoveTo Player, but the marker won't appear until it's enabled. The script needs to enable the marker reference.
			
									
									
						When you use the dialogue to ask Dogmeat to set a marker, the marker doesn't appear. This is because the marker is set as initially disabled, and the dialogue script does not enable the marker. It does ShowMap and MoveTo Player, but the marker won't appear until it's enabled. The script needs to enable the marker reference.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
OK, will fix that.
I also looked into the implant, the implant limiting was part of PN and not vanilla. You can buy all implants in vanilla.
			
									
									I also looked into the implant, the implant limiting was part of PN and not vanilla. You can buy all implants in vanilla.

- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Bugs encountered so far
Found one of the rocks near Springvale floating upwards. Don't remember this in earlier versions of TTW, so must have been moved by accident: https://i.imgur.com/goW8cMi.jpg
Editor ID for the base object is: RockCanyon12rad68
Edit: Found a gap by one of the large rock cliff statics: https://i.imgur.com/GkVvBxf.jpg
Edit2: A different large rock cliff static has bad UVs around it's base, the texture being extremely stretched at the edges: https://i.imgur.com/V6siVaw.jpg
			
									
									
						Editor ID for the base object is: RockCanyon12rad68
Edit: Found a gap by one of the large rock cliff statics: https://i.imgur.com/GkVvBxf.jpg
Edit2: A different large rock cliff static has bad UVs around it's base, the texture being extremely stretched at the edges: https://i.imgur.com/V6siVaw.jpg
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
will fix the rocks placement, wont fix bad UVs as thats a can of worms I'm not getting into.
			
									
									
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				pharaon3
- Posts: 56
- Joined: Sat Nov 24, 2018 4:18 am
Re: Bugs encountered so far
Found a little bug.
Bottlecap Mine schematics recipe v.3 yields just one mine (instead of 3, as I suppose it should).
			
									
									
						Bottlecap Mine schematics recipe v.3 yields just one mine (instead of 3, as I suppose it should).
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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				Anro24
- Posts: 2
- Joined: Thu Oct 31, 2019 4:32 pm
Re: Bugs encountered so far
Quest bug Big Trouble in Big Town
If you free the guy in basement before you talking with Red. Then Red only say you need to help him all regular Dialouge are blocked.
Level List Bug in Point Lookout or Formlist Bug?
Some time they Ugly Big Man (forgot name) wear something nothing even if a melee or Gun in the Inventory
Mothership Zeta AI issues
Sometime the Aliens act like the AI is disable. Dosent affect all. Happens Randomly also Drones have this issues too
			
									
									
						If you free the guy in basement before you talking with Red. Then Red only say you need to help him all regular Dialouge are blocked.
Level List Bug in Point Lookout or Formlist Bug?
Some time they Ugly Big Man (forgot name) wear something nothing even if a melee or Gun in the Inventory
Mothership Zeta AI issues
Sometime the Aliens act like the AI is disable. Dosent affect all. Happens Randomly also Drones have this issues too
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Bugs encountered so far
None of those are vanilla TTW bugs. They're almost certainly mod issues. I never talk to Red first and it works fine, haven't seen that issue in PL, and haven't seen that issue in MZ.
			
									
									
						- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Bugs encountered so far
She's testing 3.3 for me, I asked her to post any bugs here for me to keep track of.
			
									
									
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Bugs encountered so far
Ah, okay, thanks. But that would mean they're regressions if they are part of 3.3 as I haven't seen any of those issues in 3.2.2. I suppose that's the point of having her test 3.3 for you.  
			
									
									
						
 
	

