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Bugs encountered so far
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idmfan
- Posts: 102
- Joined: Mon Nov 12, 2018 9:28 am
Re: Bugs encountered so far
Should we start a new game when 3.2.3 releases?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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mementoauderesemper
- Posts: 41
- Joined: Sat Sep 07, 2019 10:12 pm
Re: Bugs encountered so far
So at this point if ones about to start a new game it might be better to wait for the update? So one might avoid the possible mod conflicts with the new update messing with the savedata.
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Bugs encountered so far
The next update shouldn't break saves from TTW 3.2.2.
So when the next update is released, you should be able to continue the game you are playing on this version.
So when the next update is released, you should be able to continue the game you are playing on this version.
Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
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docklabor
- Posts: 7
- Joined: Fri Sep 06, 2019 9:26 am
Re: Bugs encountered so far
No, sir, I know that, I mean I can get more implants than my Endurance allowed, not the other way around.
And I found another strange thing, GRA Assault Carbine, with the mod which increases max condition installed ,will somehow magically restore to full condition when its condition falls to around 70%.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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docklabor
- Posts: 7
- Joined: Fri Sep 06, 2019 9:26 am
Re: Bugs encountered so far
I disabled all other mods, found myself a new one to test, but GRA Carbine still repairs itself, very weird.
Something else might worth look into:Breathing masks from Lonesome Road somehow can be worn together with any power armor helmet, it breaks immersion as every power armor helmet apparently has built-in air filter parts. Overpowered too, when paired with Hellfire Helmet, one can gain 12 DT from headgear alone.
Something else might worth look into:Breathing masks from Lonesome Road somehow can be worn together with any power armor helmet, it breaks immersion as every power armor helmet apparently has built-in air filter parts. Overpowered too, when paired with Hellfire Helmet, one can gain 12 DT from headgear alone.
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Bugs encountered so far
I took a look in xEdit today, and TTW doesn't do anything with the GRA carbine. You might load up xEdit and check the carbine entry in GRA to see if something is overriding it. If not, I'd say it's just another weird engine bug. Fallout NV has plenty of those.
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Bugs encountered so far
I got some time to test stuff. The Assault Carbine does regen it's HP with the Forged Receiver mod
I can confirm this one.
I can confirm this one.
Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.

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- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Bugs encountered so far
I can also confirm the Implants one.
I made a character with 1 Endurance, gave myself a crapton of caps, went to the clinic and could install ALL the implants without a problem.
I made a character with 1 Endurance, gave myself a crapton of caps, went to the clinic and could install ALL the implants without a problem.
Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.

- Join our Discord Server.

